Stellaris
514 voti
WP's Planet View
28
17
7
10
5
4
7
5
8
2
3
5
4
4
3
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Dimensioni del file
Pubblicato in data
Aggiornato in data
1.273 GB
18 lug 2024, ore 18:51
8 ott, ore 10:39
14 note di rilascio ( visualizza )

Sottoscrivi per scaricare
WP's Planet View

In 1 collezione di WP 🥔
My Mods: Extra Info & Old Versions
8 elementi
Descrizione
Introduction:
This is my planet viewer mod. It has an emphasis on art / flavour and storytelling. I haven't been satisfied with the planet viewer since the removal of tiles, where considerable flavour was traded off for a rather charmless approach. So I made this!



Major Features:

Full-Scale Vanilla Icons/Assets:
- A lot of great artwork made by Paradox gets shrunk below it's true resoltuion in the Vanilla UI.
- In this mod that has been undone and you'll see everything at their highest quality level, such as tiles, leaders, buildings, district art. All sorts.

Side-View Art:
- Displays a new view of the environment on the surface of your planets.
- Leveraged significantly in my "New Worlds" planet variety mod.

Better Buildings View:
- Construct buildings on the actual planet once more, instead of floating in empty UI.
- Cleaned up buildings and removed the resource icons baked into them.



Designation Emblems:
- 80 New animated designation emblems to show off your colony types.
- One for every type supported by Vanilla (unique on ring-worlds, habitats, primitives, etc.)



Reworked Population Screen:
- I've expanded the screen to get much more space to view your populations.
- With a strata open the UI actually looks a lot like the old tile UI.

New Army Screen:
- I love armies and this screen was a real pet project for me.
- Forces now do battle on art for your actual planets environment.
- Restructured layout (modelled on the classic pre 2.2 style with orbit and the atmosphere fields.)
- Bigger, clearer army icons at the same resolution as those seen in the console edition.
- New strength/rarity animations on icons.

Visible Stars & Coloured Lights:
- See the local star (including binary and trinary) in the sky above your cities.
- Planets are now bathed in a light that matches the local star.
- For eg. the big scary class-M systems will cast worlds in red light.
- Some stars cast white light, some blue, some purple, you get the picture.
- Affects ALL planets, not just colonies (for example molten worlds have different colours based on the system they're in.)



Dynamic Class Text:
- Planet class text now changes if your colony is a moon or not, as well as the weather.
- For e.g you can find a "Jungle Moon" or an "Arid Moon" or an "Ocean Moon".

Weather Effects:
- There are several weather effects: Rainy, Stormy, Snowy, Blizzard, Dusty, Foggy.
- Once you have researched the vanilla "Weather Control Systems" technology you can customise the weather of your worlds.
- Affecting the weather of the world will update it's class name (Tundra Fog World, Ocean Storm World, etc)
- This is purely cosmetic, has no affect or interaction with game-play/habitability rules (yes, even if you make it rain on a desert.)

Ecology View:
- Planets now have a wilderness view - showing dominant ecological activity happening on the surface.
- Examples include "Titanic Life", "Migrating Forests", the existence of pre-sapient life, as well as high devastation or terra-forming habitat loss.
- Includes support for my other mod Dangerous Wildlife Expanded (For example "Raptor Worlds" or "Mammoth Worlds"). Alien Pets Expanded will have more (when it releases).



Colony Age:
- You can now see how old a colony is.
- Planets now gain titles based on how long people have been living there, from "Young Worlds" to "Ancient" and something special for Fallen Empires.
- Advanced Empires gain potentially hundreds of years of a head start on you. Get the sense of being a newcomer in an already developed galaxy!

My Recommendations:
  • New Worlds, an expansion to this mod made by me! The two projects were built at the same time as each-other, for each-other. And to toot my own horn here, "New Worlds" is very very good.
  • UI Overhaul Dynamic for an excellent UI clean up. It's fully compatible, just load my mod below (after) it.
  • Grab a building icons mod! Buildings are awesome. There are lots to choose from.
  • Chinese translation
  • Italian translation
  • Russian translation
  • DarkUI Submod!
  • Check the discussion thread below for more building slots!!!!

Thanks:
Thanks to the members of the Stellaris modding den for their support and listening to my ramblings in the gui channel this past month.
In particular thank you to Orrie who play-tested the mod a little and gave me compatibility advice.
[discord.gg]
Discussioni più popolari Visualizza tutte (5)
8
16 ago, ore 5:37
The Future / Cut Content
WP 🥔
8
2
2 ore fa
Compatibility / Technical / Known Issues
WP 🥔
6
13 mag, ore 2:41
Building Slot mods
Fenrisúlfr
577 commenti
WP 🥔  [autore] 22 minuti fa 
@uggron
Much appreciated! But trust me I dislike the mirror effect too: Particularly on the Savannah, it makes the trees look awful. I think you were smart to ask about the panning left and right. It's what I wanted, too.
uggron 30 minuti fa 
@WP It is somehow both baffling and unsurprising to me that panning would be so difficult. Oh well.

I'm not gonna bitch about the AI art, don't worry. Even if I were truly upset about it, I'm not the type to get into that kind of topic on a workshop comment thread. If I really cared, I'd just not use the mod. I'm happy enough with what we did get.
WP 🥔  [autore] 34 minuti fa 
@Uggron
Panning would be awesome! So would just a quick scroll then stop once each time the panel opens. Sadly I considered and tried both, but both were pretty much impossible and not really supported by Stellaris' GFX animation tools. (Okay, there is one potential hacky idea but it's really mental and data/processing heavy). So this is the method I've gone with.

Ironically as much as someone might bitch about generative AI, it actually has the solution to this problem. Whisk can perfect close the seams together in a way that is totally imperceptible. We ran some prototypes of the effect in my discord channel last week with great results! The only reason I didn't do it was because I ran out of time developing.
uggron 45 minuti fa 
This is really impressive. I'm always torn on the inclusion of AI in any public project, but it is a free mod and it would be a truly huge amount of art to commission, so I get it. At least it's very well generated, both in that it doesn't have glaring errors and it matches the existing art quite well.

Rather than the weird mirror loop you've got going on for the left side element, I feel like it would be way better to just have the image pan back and forth. Like, it starts scrolling one way, then once it reaches the end of the picture it starts scrolling back the other way, with maybe a slight pause in between. That would be far less distracting than the obvious seams from mirroring the image, at least for me. Honestly I would be happier with a static image than the weird mirroring.
Astesia1437 2 ore fa 
Crash in chinese environment
Fenrisúlfr 4 ore fa 
@WP, i do mean specialization slots
WP 🥔  [autore] 6 ore fa 
@Fenris
Do you mean "Specialisation Slots"?

I believe this mod will support those too, no patch needed, as long as the mod providing the city district with the excessive zones provides it's own gui for them. But that would be on their end.
Fenrisúlfr 7 ore fa 
@WP, i was referring to the number of district slots (as some mods make the city district have 4 specializations
WP 🥔  [autore] 7 ore fa 
@Fenrisulfr
More districts are 100% enabled, you just scroll the district list.
顺其自然2319 13 ore fa 
oh really, this mod crashes in chinese environment