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Much appreciated! But trust me I dislike the mirror effect too: Particularly on the Savannah, it makes the trees look awful. I think you were smart to ask about the panning left and right. It's what I wanted, too.
I'm not gonna bitch about the AI art, don't worry. Even if I were truly upset about it, I'm not the type to get into that kind of topic on a workshop comment thread. If I really cared, I'd just not use the mod. I'm happy enough with what we did get.
Panning would be awesome! So would just a quick scroll then stop once each time the panel opens. Sadly I considered and tried both, but both were pretty much impossible and not really supported by Stellaris' GFX animation tools. (Okay, there is one potential hacky idea but it's really mental and data/processing heavy). So this is the method I've gone with.
Ironically as much as someone might bitch about generative AI, it actually has the solution to this problem. Whisk can perfect close the seams together in a way that is totally imperceptible. We ran some prototypes of the effect in my discord channel last week with great results! The only reason I didn't do it was because I ran out of time developing.
Rather than the weird mirror loop you've got going on for the left side element, I feel like it would be way better to just have the image pan back and forth. Like, it starts scrolling one way, then once it reaches the end of the picture it starts scrolling back the other way, with maybe a slight pause in between. That would be far less distracting than the obvious seams from mirroring the image, at least for me. Honestly I would be happier with a static image than the weird mirroring.
Do you mean "Specialisation Slots"?
I believe this mod will support those too, no patch needed, as long as the mod providing the city district with the excessive zones provides it's own gui for them. But that would be on their end.
More districts are 100% enabled, you just scroll the district list.