Stellaris

Stellaris

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Relic World Flavour
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611.891 KB
17.7.2024 klo 10.20
22.9. klo 7.07
8 muutosilmoitusta ( näytä )

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Relic World Flavour

1 kokoelmassa, tekijä Dunno
Dunno's Flavour Mods
4 luomusta
Kuvaus
[discord.gg]

This mod aims to explore the unique aspects of Relic Worlds and add a more unique feel to these ancient alien remnants.

Updated to 4.0. The legacy 3.14 version of Relic World Flavour can be accessed here.

[3.14] Relic World Flavour

Features
  • Delve deep into the history of your colony with the new Expeditions feature! Map unknown regions of the planet to find treasure, forgotten technologies and more.
  • Over a dozen new flavour events to add some uniqueness to life amidst the ruins of an ancient civilisation.
  • Several new deposits and modifiers for Relic Worlds and their neighbours.
  • Two new custom relic world systems.
  • Abandoned Ecumenopolis Worlds now gradually decay into Relic Worlds. Better not leave those empty!

Compatibility
  • Starting a new savegame is recommended for full functionality.
  • Running this mod on an existing save may result in some features not working.

Other Flavour Mods
City World Flavour - Adds unique events, deposits and mechanics to Ecumenopolis worlds.

Translations
German Translation - Credit to Kucige for the hard work.
57 kommenttia
MightNight 1.11. klo 9.54 
I think jobs need to be updated. For some reason pops are not filling jobs related to the Carachel Arsenal deposit
[EASY] PotatoeTater 13.8. klo 15.53 
Hey, I know this guy.
Stern 7.8. klo 15.00 
Thank you for the mod.
French translation is here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3544270142
Red Skull 1.8. klo 14.01 
Hi this is compatible with my mod, Feature Preserver as all your deposits are listed as "rare" category!
Nesquik 27.7. klo 12.31 
Great mod!
Red Skull 15.7. klo 3.58 
I will test when I'm back on my PC, ECS updated due to the launcher being updated it messed with something. So I think it may be fixed on ECS side. But I'll double check later thanks.
Dunno  [tekijä] 15.7. klo 1.55 
What sort of issues are you having? I can have a look into it
Red Skull 14.7. klo 8.30 
@Dunno Having issues with ECS again, ive tested the mods compat together but i cant get them to work together. Done all troubleshooting including mod purge
Coggernaut 10.7. klo 5.49 
The mods should be totally compatible then :D

Any ethic related event options? We could build in compatibility for that
Dunno  [tekijä] 10.7. klo 1.57 
It should be totally isolated yeah, the techs are only accessible via archaeology/exploration events. What sort of compatibility are you looking for?