Stellaris

Stellaris

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Relic World Flavour
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611.891 KB
17. juli 2024 kl. 10:20
22. sep. kl. 7:07
8 ændringsbemærkninger ( vis )

Abonner for at downloade
Relic World Flavour

I 1 samling af Dunno
Dunno's Flavour Mods
4 genstande
Beskrivelse
[discord.gg]

This mod aims to explore the unique aspects of Relic Worlds and add a more unique feel to these ancient alien remnants.

Updated to 4.0. The legacy 3.14 version of Relic World Flavour can be accessed here.

[3.14] Relic World Flavour

Features
  • Delve deep into the history of your colony with the new Expeditions feature! Map unknown regions of the planet to find treasure, forgotten technologies and more.
  • Over a dozen new flavour events to add some uniqueness to life amidst the ruins of an ancient civilisation.
  • Several new deposits and modifiers for Relic Worlds and their neighbours.
  • Two new custom relic world systems.
  • Abandoned Ecumenopolis Worlds now gradually decay into Relic Worlds. Better not leave those empty!

Compatibility
  • Starting a new savegame is recommended for full functionality.
  • Running this mod on an existing save may result in some features not working.

Other Flavour Mods
City World Flavour - Adds unique events, deposits and mechanics to Ecumenopolis worlds.

Translations
German Translation - Credit to Kucige for the hard work.
57 kommentarer
MightNight For 18 timer siden 
I think jobs need to be updated. For some reason pops are not filling jobs related to the Carachel Arsenal deposit
[EASY] PotatoeTater 13. aug. kl. 15:53 
Hey, I know this guy.
Stern 7. aug. kl. 15:00 
Thank you for the mod.
French translation is here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3544270142
Red Skull 1. aug. kl. 14:01 
Hi this is compatible with my mod, Feature Preserver as all your deposits are listed as "rare" category!
Nesquik 27. juli kl. 12:31 
Great mod!
Red Skull 15. juli kl. 3:58 
I will test when I'm back on my PC, ECS updated due to the launcher being updated it messed with something. So I think it may be fixed on ECS side. But I'll double check later thanks.
Dunno  [ophavsmand] 15. juli kl. 1:55 
What sort of issues are you having? I can have a look into it
Red Skull 14. juli kl. 8:30 
@Dunno Having issues with ECS again, ive tested the mods compat together but i cant get them to work together. Done all troubleshooting including mod purge
Coggernaut 10. juli kl. 5:49 
The mods should be totally compatible then :D

Any ethic related event options? We could build in compatibility for that
Dunno  [ophavsmand] 10. juli kl. 1:57 
It should be totally isolated yeah, the techs are only accessible via archaeology/exploration events. What sort of compatibility are you looking for?