Door Kickers 2

Door Kickers 2

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Hostage Rescue Team
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999.136 MB
15 JUL 2024 a las 1:54 a. m.
2 MAR a las 8:29 p. m.
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Hostage Rescue Team

Descripción
The FBI HRT is called in response to terrorist incidents, hostage situations, and major criminal threats.

"SERVARE VITAS"


The equipment of this mod is based on the FBI HRT and FBI SWAT of the MC period. For the sake of diversification, some retired weapons, such as sub-machine guns, have been retained; for props and less lethal weapons (such as pepper spray guns), due to the lack of references and for the sake of fun, equipment that exists in reality but is not necessarily used by the FBI HRT and FBI SWAT has been used.

In addition to this mod
*The explosion ranges of throw item and non-lethal 40mm grenades are based on real-life data, not the vanilla game.
*Light effects for night vision and night vision sights are positioned differently than in the vanilla game.
*Removed bullet trajectories and no tracers for weapons other than machine guns.
*Adjusted muzzle effects for silenced weapons.
These changes were made to be more realistic and apply only to this mod's equipment, both friendly and enemy, no changes were made to the vanilla game.


In addition to the FBI HRT this mod contains enemies that will be generated in the RMG:
Addicts
Campus shooters
Bodyguards
Mexican gangs
Veterans
Russian gangs
Hit man
Cults

Planned:
Jihadist Organizations (weapon models and UI are basically ready, but characterization is not yet designed)


Optional Mod:

Trooper Toolbox: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3299377664 (Custom uniforms, armbands, and various equipment; this mod is also required if you want to equip gas masks and sniper's ghillie suits, which are of practical use)


If you want to change the glow stick color you can use the In-Game Camouflage Selector: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3286103408 But please note that it is not compatible with the Trooper Toolbox! (Checking both won't be bug, but it will overwrite the)Trooper Toolbox now supports this feature

Credits:

Thanks Eladorn and Olemguy, Briz texture and model.
(JSOC AFO Ares:battlebelt.khm, battlebelt_mc.dds, boonie_mc.dds, cia_cap_mc.dds, delta_jpc_mc.dds, jpc.khm, helmetFASTXPjsoxMC.dds
Project ARES All-In-One:usf_g3_mc_combat.dds, usf_holster.khm, usf_holster_blk.dds, usf_holster_cb.dds, usf_holster_mc.dds,usf_helmet_airframe_cover.dds, jsoc_nvg_pvs23.khm, jsoc_nvg_pvs23.dds, usf_g4_mc_combat.dds)
Use some IOV's model.
Thanks MSFMiller's HK416 model.
Thanks Panzerelite68‘s M249 model and UI
As well as free models on the internet and unpacked models for games

Some of them have already been replaced

nexusmods download(old versions) : https://www.nexusmods.com/doorkickers2/mods/139
138 comentarios
mumu 30 OCT a las 7:39 a. m. 
Killa怎么也在哈哈哈哈哈 太酷了:steammocking:
Skoobxjr 13 OCT a las 11:04 a. m. 
please make this mod have an LAPD alternative
Ineloquent Reverie 13 SEP a las 1:37 p. m. 
Straight up, can you please remove the death rattles? They’re super fucking annoying, unnecessary for a fun game where you have to kill everything
alex 23 AGO a las 10:01 a. m. 
>thats what Im wondering. The enemy AI has the ability to surrender, so why cant the taser be scripted to trigger that surrender state?
bc it simply isn't possible at all
considering how HRT has already implemented some pretty insane stuff like the gas, meds and drone, if it was possible to tase enemies into surrendering, i'm pretty sure it would've been implemented a long time ago
Commander "Jacque" Bleu 13 AGO a las 12:23 p. m. 
Can you allow a squad to have a mix of both FBI and FBI HRT? It'd be cool to have a some blue jackets mixed into the formation. Like a Special Agent tagging along the cavalry they called in. And even FBi with helmet and armor options.
Boston 10 AGO a las 5:16 p. m. 
@alex

thats what Im wondering. The enemy AI has the ability to surrender, so why cant the taser be scripted to trigger that surrender state?
alex 9 AGO a las 6:25 p. m. 
>why is the taser lethal? Any way you can fix that? I want to arrest dudes
it's a limitation of the base game
there's no way to non-lethally incap enemies rn; taser being a one-shot kill is the closest you can get
enemies can surrender tho, but only under very strict circumstances (no reachable weapon pickup in a large radius, unarmed)
Boston 8 AGO a las 6:29 p. m. 
why is the taser lethal? Any way you can fix that? I want to arrest dudes
SarydZ 31 JUL a las 8:25 a. m. 
@Kimia the only thing I could find about TMT is Tactical Mobility Team
Kimia 24 JUL a las 5:37 a. m. 
Also I'm having trouble searching for TMT information could you send a link?