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Capable of doing highly skilled complex jobs requiring fine motor skills(fabrication, doctoring).
Capable of doing medium skilled jobs requiring creative thought(artistic, intellectual).
Capable of doing low skilled simple jobs with high speed or efficiency(mining, crafting, refining).
Basicly using specific keywords to indicate what kind of jobs they can do(complex, creative, simple) in combination with a indication of how high the skill cap is(highly skilled, medium skilled, low skilled) and whatever makes them special(efficient, high workspeed etc).
- My drone rested in critical state in bed (wheres pods tho?) for 1.7 days including recovering (saved him in last moment). And recover took him half of that time (still has debuffs btw). I don't see any sence in this since (ok temperature range is too easy to manage but) neither cars or computers (even reactors) don't take days to refresh coolant and get in optimal working state
- Quadrum is a month in Rimworld
- Well too bad then since it not blacklisted for receiving
- Yeah next time i will explain to myself that my burned down colony was abstracted (i wonder if synths are immune to rot gas)
- It should take four days at a maximum for coolant shortages to disappear, assuming it reached 100% and the synstruct's reserves are replenished continuously thereafter. It should not take any longer than that.
- Seven days in RW is about half a quadrum. A quadrum is three months in Earth time. So, in RW's time-keeping applied to Earth's, seven RW days is about a month and a half in Earth time. Which is amusing to think about.
- No synstruct operation should be applying anesthesia to them.
- Synstructs don't have smell sensors or a nose-equivalent like humans or mechanoids do - the sense of smell in RimWorld is in fact entirely abstracted away and thus I can't really account for it.