RimWorld

RimWorld

730 ratings
Alpha Implants
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.121 MB
25 Jun, 2024 @ 3:14am
15 Aug @ 12:08am
9 Change Notes ( view )

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Alpha Implants

Description
[www.patreon.com]

Features

- Adds A LOT of very varied animal implants
- Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods)
- 4 tiers of implants: crude, prosthetic, bionic and archotech. Each level of implant can only be built on animals of a given bodysize. Crude above 0, prosthetic above 0.5, bionic above 1 and archotech above 2. And these levels are configurable via mod options!
- Implants that give melee attacks to animals scale depending on the original attacks of the animal, which is a problem other animal implants mods had, where adding a bionic leg to a rat basically turns it into a Thrumbo.
- Proper wackiness: make animals into half-living shamblers, make them bigger or smaller, give them abilities or ranged attacks. Make them draftable, or explode, or....

Content











Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with X animal implants mod?
A: It should

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Please ask your kindergarten teacher for permission before playing violent videogames like this one.

Changelog

v1.0: Release (25/6/24)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
30
10 Apr @ 5:53am
PINNED: Bug Reports
Sarg Bjornson
239 Comments
Omega13 24 Aug @ 2:31am 
I definitely did not know that. Thank you for the explanation, Sarg.
Sarg Bjornson  [author] 24 Aug @ 12:41am 
"Whatever reason" is because Steam's markup is shit. If you don't do flashy infographics, your mods doesn't get subscriptions
Omega13 24 Aug @ 12:08am 
@Ra_Zim I had the same issue. Because the mod description, for whatever reason, uses images instead of text and thus is not easily searchable I did not know what was going on at first either. (No, I don't read every mod's entire description, I don't read every TOS in its entirety either, sue me.) The problem is your animal is too small. Fortunately, the mod's options allow you to turn off this feature by scaling all size requirements to zero.
Sarg Bjornson  [author] 23 Aug @ 11:06pm 
Read above what the mod does
Ra_Zim TTV 23 Aug @ 3:20pm 
Okay, so slight update here. I can install them in large animals, but even vanilla ones like the wolf I can not. Is that intentional?
Ra_Zim TTV 23 Aug @ 2:59pm 
How do we actually install these implants? I have made several of them, but I can not seem to actually install them, they do not show up in the Operations menu.
Omega13 22 Aug @ 2:04pm 
In the meantime, I imagine my elephant constantly making a deflating balloon noise
Sarg Bjornson  [author] 21 Aug @ 10:58pm 
Nah, just wait, it will update
Omega13 21 Aug @ 8:49pm 
So if you put an animal enlarger in someone, decide you don't like how it looks, and remove it, they retain their enlarged size. So technically you just need to make one of these implants and shuffle it around into everyone that you want to embiggen.
Omega13 20 Aug @ 10:29pm 
Never mind figured out the body limit thing sorry to bother.