RimWorld

RimWorld

759 ratings
Alpha Implants
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.121 MB
25 Jun, 2024 @ 3:14am
15 Aug @ 12:08am
9 Change Notes ( view )

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Alpha Implants

Description
[www.patreon.com]

Features

- Adds A LOT of very varied animal implants
- Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods)
- 4 tiers of implants: crude, prosthetic, bionic and archotech. Each level of implant can only be built on animals of a given bodysize. Crude above 0, prosthetic above 0.5, bionic above 1 and archotech above 2. And these levels are configurable via mod options!
- Implants that give melee attacks to animals scale depending on the original attacks of the animal, which is a problem other animal implants mods had, where adding a bionic leg to a rat basically turns it into a Thrumbo.
- Proper wackiness: make animals into half-living shamblers, make them bigger or smaller, give them abilities or ranged attacks. Make them draftable, or explode, or....

Content











Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with X animal implants mod?
A: It should

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Please ask your kindergarten teacher for permission before playing violent videogames like this one.

Changelog

v1.0: Release (25/6/24)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
30
10 Apr @ 5:53am
PINNED: Bug Reports
Sarg Bjornson
248 Comments
Babaloo321 21 Oct @ 4:03pm 
Found out where the issue was really coming from, it's actually intended. I'm using Xenobionic Patcher (1.6 Unofficial) and I guess I forgot that it allows animal bionics/prosthetics and surgeries on humanlikes by default.
Sarg Bjornson  [author] 19 Oct @ 2:13pm 
Should be a mod conflict too
Babaloo321 19 Oct @ 2:02pm 
I see. I think I know what mod may be causing that. I am however still able to implant said implant it into any of my Colonists. Is this intentional?
Sarg Bjornson  [author] 18 Oct @ 9:44am 
No, you have another mod doing that. This mod's implants are player crafted only
Babaloo321 18 Oct @ 8:35am 
Are some implants supposed to show up on non-animal pawns? I just had an enemy Pigskin show up with an implanted Animal Nuclear Stomach. Is it because they're not a Baseliner? I don't have a log to share since theres no errors, but I can upload it if you need it.
Sarg Bjornson  [author] 8 Oct @ 1:26am 
People won't read anyway :)

Like, I have an option in several mods reading "making this lower means it happens more often" and I still get people angry with the mod because they crank it to the minimum
valentijn78 8 Oct @ 1:12am 
Lower "body limit" to 0 in mod settings to make sure you can add the implants to everything.

Suggestion: The phrasing makes it sound like that's the number of that category of implant which can be added, unless hovering over to get the explanation. Changing "implant body limit" to "implant minimum animal size" or even just "implant animal size" and a default of 0 might rectify much of the confusion and repetitive reports.
The Dude with shogun 30 Sep @ 9:58pm 
Thanks
Izu 11 Sep @ 2:57am 
enlarger implant doesn't allow me to install bionics in timber wolfs
Omega13 24 Aug @ 2:31am 
I definitely did not know that. Thank you for the explanation, Sarg.