Total War: WARHAMMER III

Total War: WARHAMMER III

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Abilities and Spells for Garrison Heroes - 6.2 Update
   
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Tags: mod
File Size
Posted
Updated
3.654 MB
22 Jun, 2024 @ 3:58am
21 Jul @ 1:36pm
5 Change Notes ( view )

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Abilities and Spells for Garrison Heroes - 6.2 Update

In 2 collections by BlackJackGear
Mod List Multiplayer
65 items
Fully Custom Garrison - Recommended Mods
8 items
Description
This mod adds abilities and spells to garrison heroes dependent on the settlement level.

Known issues

- If a hero is added to the garrison during the players turn, their abilities will only show up the next turn.
41 Comments
BlackJackGear  [author] 18 Aug @ 7:22am 
"bjg_fcg_garrison_main" is from the custom garrison mod.
It should have nothing to do with this one, I will look into it tho.
Can you post this in the bugs discussion of the garrison mod as well, for completeness?
timotheose 18 Aug @ 6:53am 
I am getting a "bjg_fcg_garrison_main.lua" .. "line 1274" error in context viewer but can't seem to bring up more info than that. I've installed the compat mods that I can see as being relevant but woud like to use this mod as it seems awesome.

'local settlement_list = find_uicomponent(ui_comp, "settlement_list")
for s = 1, settlement_list:ChildCount() - 1 do
"

I've enabled logs for both the main game and the mod itself but don't see anythng in ether place that might help narrow down the issue.

help?
SpiralRazor 8 Aug @ 7:33am 
Got, it thanks!
BlackJackGear  [author] 8 Aug @ 2:03am 
@SpiralRazor sadly not, only vanilla
SpiralRazor 7 Aug @ 4:05pm 
Will this work with custom lores and units?
BlackJackGear  [author] 22 Jul @ 1:28pm 
@DarkSoucissoupe no idea sadly, I am playing a campaign with it right now and its working without issues
DarkSoucissoupe 22 Jul @ 1:11pm 
my current multiplayer campaign is bugged since the updates, we have infinite re-synchro or it said that the host leave for no reason. Is there a solution? thanks
BlackJackGear  [author] 21 Jul @ 1:37pm 
Updated for 6.2
BlackJackGear  [author] 21 Jun @ 6:40am 
Are the any ability changes in 6.2?
Might still bump the version number anyways...
Crash Test 21 Jun @ 5:35am 
Thank you for this excellent mod. Is an update planned for version 6.2?