Scrap Mechanic

Scrap Mechanic

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ScrapComputers
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272.429 MB
17 jun 2024 om 12:27
21 aug om 8:56
44 wijzigingsnotities (weergeven)

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ScrapComputers

Omschrijving
One of the GREATEST Computer Mods out there!



ScrapComputers is an awesome Computer mod for Scrap Mechanic. There are so many possibilities that you can't even think of! Want to emulate a MOS 6502 CPU? You can do that! Create a Piston Engine Dyno? Why not!

Benefits of using our Computer Mod over others:
  • Easy-To-Use Interface.
  • Everything is documented. (Everything!)
  • Best Display Optimization out there.
  • Fast Lua Virtual Machine (Custom LuaVM)

Documentation Website[scrapcomputers.dev]

If you have spotted any bugs in ScrapComputers, please report it in the comments or in this Discord Server[discord.gg]. Thank you!
Populaire discussies Alles weergeven (3)
6
29 aug 2024 om 10:44
replacement for os.execute
_ygroman_1234
4
12 feb om 13:00
World doesn't load after installing
TEQUILA
0
16 aug 2024 om 7:46
Radar Usage
BraveCaperCat
185 opmerkingen
Kototop_CMB 22 sep om 11:31 
i asked for offset function, it wont be added
but if you can use unsafe env, you can replace laser by raycast function
Maggz 22 sep om 2:43 
For the laser module, is it possible to make it ignore the entire creation its placed on or make it offset somehow? I want to place the laser on the inside of a creation but on a seperate body so it can spin without the outside of the creation blocking the laser
VeraDev  [auteur] 22 aug om 19:44 
@Kop4eny I am pretty sure we wont be adding that as our new ui theme wont work with it. Also that we've entirely reworked the computer for the upcoming V3 update and that we kinda dont wanna touch it (due to its complexity)
#2d2d19Kop4eny 18 aug om 6:19 
I have a slightly unusual request — could you please make the HUD in "computer" transparent, or add an option to disable it?
VeraDev  [auteur] 30 jul om 15:30 
I've looked at the pull request, will fix later. I am way too lazy right now.

https://github.com/ScrapComputers/ScrapComputers/pull/7#issuecomment-3138011029
Acetaminophen 26 jul om 5:34 
I'm working through trying to fixing it. I'll make a pull in a bit.
Acetaminophen 26 jul om 5:25 
I can't use `display.drawText()` on a multidisplay.

ERROR: [LuaVM]:8: attempt to index global 'sm_scrapcomputers' (a nil value)
----- Lua Error Traceback -----
[LuaVM]:8:
...06ae4dc6/Scripts/Modules/VirtualDisplay.lua:313:
VeraDev  [auteur] 18 jul om 7:02 
@кириешко For ID changing when the target loses blocks, well that makes sense as internally the target's creation gets destroyed into 2 creations. I am pretty sure they have different id's when they break meaning you will have to manage that yourself.

Radar's are not great for small targets and that's intentional to balance things out

For radars being unusable in supersonic speeds, technically a bug but i will call this a feature for balancing reasons.

We want things to be balanced and somewhat realistic. There was supposed to be a inertia drive which basically converted your creation to a spacecraft but that was too overpowered hence why the gravity controller exists meaning in order to make a flyer with ScrapComputers, you will have to do the math with math.pid and use thrusters.

TLDR: Balancing reasons and ID's change due to how the game handles destruction of creations.
кириешко 18 jul om 3:41 
also radar cant see supersonic speed targets, is it fixable or engine limitations?
кириешко 18 jul om 3:17 
and another question, is there any way to make radar detect small targets, like rockets. Even small degree radar cant see it on large distance