Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









but if you can use unsafe env, you can replace laser by raycast function
https://github.com/ScrapComputers/ScrapComputers/pull/7#issuecomment-3138011029
ERROR: [LuaVM]:8: attempt to index global 'sm_scrapcomputers' (a nil value)
----- Lua Error Traceback -----
[LuaVM]:8:
...06ae4dc6/Scripts/Modules/VirtualDisplay.lua:313:
Radar's are not great for small targets and that's intentional to balance things out
For radars being unusable in supersonic speeds, technically a bug but i will call this a feature for balancing reasons.
We want things to be balanced and somewhat realistic. There was supposed to be a inertia drive which basically converted your creation to a spacecraft but that was too overpowered hence why the gravity controller exists meaning in order to make a flyer with ScrapComputers, you will have to do the math with math.pid and use thrusters.
TLDR: Balancing reasons and ID's change due to how the game handles destruction of creations.