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They have +3 extra metabolic efficiency, which I thought was a lot, so I added some genes. I have no other mods that would change Starjacks.
I undid the change from Cold Super-Tolerant to Cold Tolerant and added Tinderskin and No Sleep. (Weird changes? trust me theyre good)
In the code, they're meant to have Stellar Enthusiasm, which seems a bit redundant with Low-gravity adapted and also slightly worse.
The Enthusiasm genes are cool, but the work speed bonus requires an open roof, which can be inconvenient. I propose changing them to give the bonuses not in unroofed light/dark/space but instead during the entire day/night/space AND when within a certain light threshold, so a sun lamp will still activate Solar Enthusiasm indoors, but being in a dark place during the day will NOT give Lunar Enthusiasm.
[Vanilla Xenotypes Improved - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/GeneDef[defName="VRE_AnimaAffinity"]/biostatMet"): Failed to find a node with the given xpath
Could not resolve cross-reference: No RimWorld.XenotypeDef named VRE_Animakin found to give to RimWorld.XenotypeChance RimWorld.XenotypeChance
Maybe it's related to the fact that I do not own the DLC that adds Anima trees?