Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


















They have +3 extra metabolic efficiency, which I thought was a lot, so I added some genes. I have no other mods that would change Starjacks.
I undid the change from Cold Super-Tolerant to Cold Tolerant and added Tinderskin and No Sleep. (Weird changes? trust me theyre good)
In the code, they're meant to have Stellar Enthusiasm, which seems a bit redundant with Low-gravity adapted and also slightly worse.
The Enthusiasm genes are cool, but the work speed bonus requires an open roof, which can be inconvenient. I propose changing them to give the bonuses not in unroofed light/dark/space but instead during the entire day/night/space AND when within a certain light threshold, so a sun lamp will still activate Solar Enthusiasm indoors, but being in a dark place during the day will NOT give Lunar Enthusiasm.
[Vanilla Xenotypes Improved - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/GeneDef[defName="VRE_AnimaAffinity"]/biostatMet"): Failed to find a node with the given xpath
Could not resolve cross-reference: No RimWorld.XenotypeDef named VRE_Animakin found to give to RimWorld.XenotypeChance RimWorld.XenotypeChance
Maybe it's related to the fact that I do not own the DLC that adds Anima trees?