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报告翻译问题
- Fixing color correction for real this time (moving it to the proper /materials folder as part of the GMod asset security update from January 2024)
- Reducing the "startup" music to just one 20 second "stinger". It's become apparent that the music goes on longer than most would like and happens every map startup, and that having to rely on console commands to turn it off is too cumbersome. For people that are making videos or other sandbox content, it's also a pain to deal with so I'm happy to adjust that
- Fixing some missing lighting and inconsistencies on the night version
- Floating light poles in the shipment area not touching the ground
- More optimization passes and adjustments to performance to help with a consistent experience
- Tweaking fog and other visual elements
If you'd like to revisit it and make an updated version, I was planning on making a few minor updates and pushing out a slightly revised version of this "GM" one for the new year. Haven't had a chance to touch GMod or Source mapping much but I'm still interested. I'll be in touch if I get around to actually starting this so you can go off of this new version to have the latest fixes. If I don't get around to it sometime this month you're free to start as well based on your own timeline.
Scrap metal is one of the best maps I have ever experienced on gmod and the zs version didn't do enough justice to make it suitable for it (to be fair, I also kinda rushed it). I might come back to it and finish up what I started