RimWorld

RimWorld

508 ratings
Toggleable Readouts Continued
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.600 MB
4 Jun, 2024 @ 2:43pm
27 Jul @ 6:04pm
3 Change Notes ( view )

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Toggleable Readouts Continued

Description
Original Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2661792499
Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!



Original Description

Know that resource list in the top left corner? This mod allows you to filter out things and categories from it that you do not care to keep tabs on, while also boosting the rendering performance.

Features
  • High performance: The rendering code for the resource reader has been swapped out for an optimized version. It renders approximately 45% faster than than vanilla version. And there are further gains to be had by using the filter.
  • Filtering: Simply right click anything you don't want listed. If you change your mind, you can undo this filter in the mod options.
  • Pinning: Credit to Dub's Mint Menu's for the idea, but since its pinning feature is incompatible with this mod, I included my own pinning system as a packaged solution (the rest of DMM works fine).

Compatibility
  • Save game compatible, it does not touch your save file in any way. Settings are global.
  • May not be compatible with any mods that alter the resource readout, since this mod swaps out some of the code for an optimized rewrite. I'll list them out as the reports come in.
  • RimThreaded compatibility unconfirmed.
28 Comments
AJarOfDirt 3 hours ago 
Does this not have the Pinned/Favorite category that Dub's has? It just pins to the top of the category it is in?
elĐeve 31 Aug @ 10:36pm 
so it performs better than base rim or not?
Dizzy Ioeuy 17 Aug @ 11:48pm 
He's not being condescending. This isn't functioning like the original much at all now- especially the earmarking thing. Makes we worry about its efficiency too.
Deep 5 Aug @ 10:51am 
hi, how do you update the resource readout in this mode? Do you use postfix? My mod is incompatible to your, and i wonder why
штефик 5 Aug @ 7:33am 
@DirgePsy you do it then
B flat 3 Aug @ 1:39pm 
Christ, what a condescending comment. Nothing's broken and I've been using this mod for a long time now. More functionality (especially reordering and search bar for discarded readouts) would be nice. If you want it so much however, try coding it yourself and share it with us.
DirgePsy 3 Aug @ 11:49am 
with respect mate - you don't seem to be the right person to continue OC's work.
this continuation is broken at best. at worst - it lacks nearly all of the functionality that the original had. same is true for your other continuations.

appreciate the effort - but you have fallen short of the standard OC set by miles.
Darian Stephens 1 Aug @ 7:20am 
You may not be willing to consider new features if this is just maintenance, but if you are, one feature I've been really wanting is the ability to reorder pinned resources without having to unpin and repin them in the right order.
Say you've got wood, steel, and components pinned up there, but you also go and pin silver, and neutro, maybe uranium and plasteel. But then, you realize you forgot advanced components because you didn't have any yet! So you need to unpin 4 items so they're positioned right under components, then re-pin the other 4 from wherever they are in the collapsed layers.
It would just make it so much nicer if we could drag and drop a pinned resource to reorder it between others.
FerrisCG  [author] 27 Jul @ 6:06pm 
Fix is pushed for the issues reported
RayBley / Sleven 25 Jul @ 7:33am 
I can only "disable all and see the lable "Click a button to remove...". No more buttons or setting posibilities
I don't use CE but ItemListSelector (Continued)