Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
this continuation is broken at best. at worst - it lacks nearly all of the functionality that the original had. same is true for your other continuations.
appreciate the effort - but you have fallen short of the standard OC set by miles.
Say you've got wood, steel, and components pinned up there, but you also go and pin silver, and neutro, maybe uranium and plasteel. But then, you realize you forgot advanced components because you didn't have any yet! So you need to unpin 4 items so they're positioned right under components, then re-pin the other 4 from wherever they are in the collapsed layers.
It would just make it so much nicer if we could drag and drop a pinned resource to reorder it between others.
I don't use CE but ItemListSelector (Continued)