Total War: WARHAMMER III

Total War: WARHAMMER III

61 ratings
Vampire Coast Mechanics
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
1.105 MB
2 Jun, 2024 @ 7:22am
6 Sep @ 10:42am
8 Change Notes ( view )

Subscribe to download
Vampire Coast Mechanics

In 2 collections by Incata
Total War Warhamer 3: Gameplay Mods
75 items
Multiplayer
77 items
Description
This mod improves the Vampire Coast faction by adding some features and reworking others. Some original units from the game are also added to the roster of this faction and make them fully functional.





+++++++++++++++++++++++++++++Roster Expansion+++++++++++++++++++++++++++++++



Ethereal cavalry was added to this faction in the form of 3 units that were only used as summons, these new units are now fully functional and give the faction a type of unit that they did not have before. These units can be recruited from the support monsters building and its horde equivalent.
Knights errant condemned
Knights of the realm condemned
Questing knights condemned


3 Pirate units added to Sartosa roster and its recruitment was reorganized according to its value
Maneaters (Ironfists)
Leadbelchers
Slayer pirates



+++++++++++++++++++++++++++++General Changes++++++++++++++++++++++++++++++


-Pirate Cove establishment delay reduced from 15 turns to 5
-Doubled the number of famous battles that can be persistently on the map
-Recruitment rosters have been expanded from 2 to 4 for greater variety in AI recruitment
-The stance flagship patrol now adds horde replenishment by 10%
-The penalty for establishing a pirate cove within the first 15 turns after establishing a cove has been reduced from 200% to 20%.
-All units that were not enhanced by technology or general abilities are now affected by some of these, including the new Sartosa units and Sirens. The texts have not been modified but you can see the units affected by each technology and skill in the pop-up window when you hover your mouse over them.
-Has been modified edict share the spoils to grant 10 infamy per turn instead of subtracting it
-The use of new units in custom battles has been enabled
-Sartosa ports now provide garrison pirates based on the units that can be recruited.



This mod has taken many turns and what wanted to be a small revision in the end became this, it went through moments in which the pirates became undead skeletons but in the end I decided to continue closer to the vanilla version of the game.

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
25 Comments
Green Rabbit 9 Oct @ 11:19pm 
thankyou
Incata  [author] 9 Oct @ 1:15pm 
@Green Rabbit Yes :lunar2019wavingpig:
Green Rabbit 9 Oct @ 11:05am 
hi man, is the famous battle also effect vampire counts?
Incata  [author] 30 Sep @ 1:40am 
I will not upload my mods to other platforms.
A Good Boy 28 Sep @ 2:17pm 
buy the game bruh
Illuminaughty 17 Sep @ 12:19am 
Hi! Can you upload this mod to "Cataloguemods.ru" pls?
It's probably because it's a pirated copy of TW3, they can't access workshop content without owning the game.
Otto 6 Mar @ 8:08am 
I can't :(
Incata  [author] 6 Mar @ 7:20am 
@Otto I don't know what that is, but in the change notes, you can download whichever version you want without needing a mod manager
Otto 6 Mar @ 3:06am 
Hi! Can you upload this mod to "Cataloguemods.ru" pls? :er_uwu:
Dandoz [LCU] 25 Dec, 2024 @ 7:45am 
Works now for me thanks Incata