MADNESS: Project Nexus

MADNESS: Project Nexus

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///ORIGINS REVAMPED/// [WIP]
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1.344 MB
25 May, 2024 @ 12:33pm
14 Sep, 2024 @ 7:00pm
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///ORIGINS REVAMPED/// [WIP]

Description
ORIGINS REVAMPED
- Revisits all the Vanilla Origins with some tweaks, adjustments, new abilities and visuals.

It applies gameplay and balance changes to origins that rather lacked defined gameplay style or the ones that were overlooked originally. New appearances, new/tweaked abilities, new unique corpus blocks and character cards changes.


About :

Overal changes been applied to all Vanila Origins. Which means - Creber won't get an overhaul, considering how late he was added.

Purpose of those changes is made - to make all characters stand out on their own and provide them with defined playstyle along with usefulness of all of them rather equally, instead of Imprint Origins making Origins before them completely obsolete. Some early Origins been granted new and unique abilities.


Important :
  • Problem with Magiturge's Origin pocket dimension not working, is NOT caused by this mod. It is a general issue with Magiturge's Origin as a whole, if it gets changed at all by any mod . So any future comments with
    complains regarding that issue - will be deleted .

  • Due to aggressive demand, we are no longer taking any suggestions/demands from Steam comments. Any future comments with those topics will be removed .


Credits :

Lurk :
Origin Rebalancing & Tweaking and Corpus Icons.
DarkSignal :
Gameplay Consultating.
Popular Discussions View All (1)
8
11 Oct, 2024 @ 3:42pm
What dose it add
uhlmorgan2
89 Comments
Viabušnik 1 Oct @ 9:55am 
I've been playing with this mod for so long, that I forgot that it's actually installed and that the origins from vanilla are changed lol
Geo  [author] 19 Sep @ 11:46am 
@ermis.raphael Thank you, really appreciate your supportive words! :praisesun:
ermis.raphael 19 Sep @ 7:39am 
This mod is awesome!!! Don't let skill issue critisism get in your way, I really love all the changes and I look forward to seeing more changes or mods from you since literally 90% of arena fan origins are either batshit overpowered, or just reuse the same vanilla specials, thanks for this mod!!
Crono 9 Sep @ 8:19pm 
is there any way or any mod to have the original disquieted mask? the one in this just looks strange
Avernus! 2 Sep @ 2:05am 
Neatadoogalado things do be changin and movin
Multiverso 31 Aug @ 12:30pm 
the new update fixed the magiturge problem, now i can play magiturge but i don't exactly know what changes
Geo  [author] 22 Aug @ 3:29am 
Nah.
Just don't want to work on in right now. That's it lol
As for criticism... It is our mod, isn't it? So by such logic - we should be the ones, to make it the way we see. Nobody's forcing you to play it hahaha
Besides... Criticism to what exactly? This mod is NOT aimed at making Origins any way esier. More interesting and unique? Sure thing, but not your regular Origin mod with "+100% to All Damage dealth; -100% to All Damage taken" lmao
Solid Snake 21 Aug @ 3:57pm 
So reading the description.. You just don't like criticism? You basically abandoned this mod?
Unpaid Intern 27 Jun @ 8:38pm 
It's less of an issue with Offering being overpowered and moreso just acrobatics as a whole. Your kit gets somewhat invalidated the moment an enemy has a tac bar (I played with some modded arenas which tended to use tac bar enemies more than basegame) and that problem doesn't fix until you get lawnmower, one of the final and most likely lategame upgrades unless you start grinding. Its a strong origin for sure, but I personally don't believe cutting an entire game mechanic was the right decision. Here's to hoping the other notorious powerful crowdwiper who has yet to be reworked gets better treatment when it comes to new downsides.
TioRast 27 Jun @ 6:32pm 
The thing is, you need skills to be a one man army, talking from experience ( patient without this mod mind you xD ) since your kit is already a one throw ass whooping when using blade weapons even then you are not hanging up by one gimmick since melee core 3, gun core 3 and welp unarmed is there i guess but even melee alone with blunts can make it out for you even heal in the most dangerous crowd ( they all are stunned / invencibility ).

Early sucks but thinking what missions to grind is the key like pit stop for acro in madness or repeat a bit of pilot episode for core 1 skills ( in madness too ), also first time XP bonus for the win :p