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UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper:FromString<System.Type> (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Type> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXml<System.Type> (System.Xml.XmlNode,System.Xml.XmlNode,string)"
Now you can change animations settings - select a pawn and click "S/F" in the bottom left corner.
Please, comment if you occured any new error.
I can publish Github pages there so you can create PR
The animated ears however seem like they'll be extra work to patch in, since the Biotech patches are adding the animation data to the GeneDef which the HAR version doesn't have.