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Shashlichnik Animated Pawns Framework
   
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Mod, 1.5, 1.6
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2024년 5월 25일 오전 5시 23분
2025년 6월 15일 오전 2시 16분
업데이트 노트 13개 (보기)

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Shashlichnik Animated Pawns Framework

설명
Framework with tools for animations. Changes nothing itself.
See Animated Revia Tails, Animated Revia Ears and Animated Revia Ears - Retexture
인기 토론 모두 보기(2)
1
2025년 9월 26일 오전 10시 07분
Как я понял с Humanoid Alien Races
Rize♥♥♥
1
2025년 9월 12일 오전 1시 03분
Red Error on Startup
Fiur
댓글 16
Шашлычник ;р  [작성자] 2025년 4월 27일 오전 10시 26분 
@Mister, remove Defs from mod folder
Mister 2025년 4월 25일 오후 1시 34분 
Any way to hide the button on the bottom bar?
Шашлычник ;р  [작성자] 2025년 4월 14일 오후 3시 17분 
Ensure this mod is up to date. Try to re-sub
Mortagon 2025년 4월 14일 오후 2시 31분 
Also "XML error: <playOneLine>false</playOneLine> doesn't correspond to any field in type PawnRenderNodeProperties_Animated. Context: <li Class="Shashlichnik.PawnRenderNodeProperties_Animated"><playOneLine>false</playOneLine><debugLabel>RightEar</debugLabel><texPath>Things/Animated/SlowlyMovingRight/1</texPath>Hair<parentTagDef>Head</parentTagDef><useSkinShader>true</useSkinShader><useRottenColor>true</useRottenColor><rotDrawMode>Fresh, Rotting</rotDrawMode><shaderTypeDef>CutoutComplex</shaderTypeDef><subworkerClasses><li>Shashlichnik.PawnRenderSubWorker_ExposableDrawData</li></subworkerClasses><drawData><scale>0.60</scale><defaultData><offset>(-0.051, 0, 0.20)</offset><flip>False</flip><layer>92</layer></defaultData><dataNorth><flip>True</flip><layer>61</layer>
Mortagon 2025년 4월 14일 오후 2시 31분 
Hi, getting some new red errors: "Could not find a type named Shashlichnik.PawnRenderSubWorker_ExposableDrawData
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper:FromString<System.Type> (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Type> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXml<System.Type> (System.Xml.XmlNode,System.Xml.XmlNode,string)"
Шашлычник ;р  [작성자] 2025년 4월 13일 오후 12시 37분 
New update is released!
Now you can change animations settings - select a pawn and click "S/F" in the bottom left corner.

Please, comment if you occured any new error.
Wraith 2024년 9월 29일 오전 10시 41분 
One issue I ran into with my approach is that the tails continue to be rendered even if the part is destroyed. With HAR, the tail's body addon was tied to the tail's BodyPartDef, and if the tail was destroyed it was no longer rendered, but there doesn't seem to be any way of accomplishing this within a renderNodeProperties tag.
Wraith 2024년 9월 29일 오전 8시 43분 
That might be premature for now since the 1.5 update of the HAR version hasn't been uploaded to Steam yet. I've been testing with the 1.5 branch of it on Github. Not sure if it makes sense to include patches for that yet
Шашлычник ;р  [작성자] 2024년 9월 29일 오전 7시 16분 
Thanks for feedback.
I can publish Github pages there so you can create PR
Wraith 2024년 9월 29일 오전 7시 04분 
I was able to get the animated tails rendering for the HAR version of Revia using your patches as an example. It wasn't too bad since the animation data was being added to the HedifDefs which the HAR version has. Just had to remove the tail body addon from the AlienRace def so that the static tails weren't also rendered. I'll have to do some playtesting though to see if everything is still working as intended.

The animated ears however seem like they'll be extra work to patch in, since the Biotech patches are adding the animation data to the GeneDef which the HAR version doesn't have.