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Shashlichnik Animated Pawns Framework
   
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Mod, 1.5, 1.6
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2024年5月25日 5時23分
6月15日 2時16分
13 項目の変更履歴 ( 表示 )

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Shashlichnik Animated Pawns Framework

解説
Framework with tools for animations. Changes nothing itself.
See Animated Revia Tails, Animated Revia Ears and Animated Revia Ears - Retexture
人気スレッド 全て表示 (2)
1
9月26日 10時07分
Как я понял с Humanoid Alien Races
Rize♥♥♥
1
9月12日 1時03分
Red Error on Startup
Fiur
16 件のコメント
Шашлычник ;р  [作成者] 4月27日 10時26分 
@Mister, remove Defs from mod folder
Mister 4月25日 13時34分 
Any way to hide the button on the bottom bar?
Шашлычник ;р  [作成者] 4月14日 15時17分 
Ensure this mod is up to date. Try to re-sub
Mortagon 4月14日 14時31分 
Also "XML error: <playOneLine>false</playOneLine> doesn't correspond to any field in type PawnRenderNodeProperties_Animated. Context: <li Class="Shashlichnik.PawnRenderNodeProperties_Animated"><playOneLine>false</playOneLine><debugLabel>RightEar</debugLabel><texPath>Things/Animated/SlowlyMovingRight/1</texPath>Hair<parentTagDef>Head</parentTagDef><useSkinShader>true</useSkinShader><useRottenColor>true</useRottenColor><rotDrawMode>Fresh, Rotting</rotDrawMode><shaderTypeDef>CutoutComplex</shaderTypeDef><subworkerClasses><li>Shashlichnik.PawnRenderSubWorker_ExposableDrawData</li></subworkerClasses><drawData><scale>0.60</scale><defaultData><offset>(-0.051, 0, 0.20)</offset><flip>False</flip><layer>92</layer></defaultData><dataNorth><flip>True</flip><layer>61</layer>
Mortagon 4月14日 14時31分 
Hi, getting some new red errors: "Could not find a type named Shashlichnik.PawnRenderSubWorker_ExposableDrawData
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper:FromString<System.Type> (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Type> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXml<System.Type> (System.Xml.XmlNode,System.Xml.XmlNode,string)"
Шашлычник ;р  [作成者] 4月13日 12時37分 
New update is released!
Now you can change animations settings - select a pawn and click "S/F" in the bottom left corner.

Please, comment if you occured any new error.
Wraith 2024年9月29日 10時41分 
One issue I ran into with my approach is that the tails continue to be rendered even if the part is destroyed. With HAR, the tail's body addon was tied to the tail's BodyPartDef, and if the tail was destroyed it was no longer rendered, but there doesn't seem to be any way of accomplishing this within a renderNodeProperties tag.
Wraith 2024年9月29日 8時43分 
That might be premature for now since the 1.5 update of the HAR version hasn't been uploaded to Steam yet. I've been testing with the 1.5 branch of it on Github. Not sure if it makes sense to include patches for that yet
Шашлычник ;р  [作成者] 2024年9月29日 7時16分 
Thanks for feedback.
I can publish Github pages there so you can create PR
Wraith 2024年9月29日 7時04分 
I was able to get the animated tails rendering for the HAR version of Revia using your patches as an example. It wasn't too bad since the animation data was being added to the HedifDefs which the HAR version has. Just had to remove the tail body addon from the AlienRace def so that the static tails weren't also rendered. I'll have to do some playtesting though to see if everything is still working as intended.

The animated ears however seem like they'll be extra work to patch in, since the Biotech patches are adding the animation data to the GeneDef which the HAR version doesn't have.