Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Seasonal conditions
   
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Tags: mod, Campaign
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601.282 KB
19 mei 2024 om 12:21
1 wijzigingsnotitie (weergeven)

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Seasonal conditions

In 2 verzamelingen van AveMetal
AveMetal Collection
19 items
Successor Wars - Para Bellum - Compatibility Collection
17 items
Omschrijving
This mod adds Seasonal conditions to all the campaigns and DLCs. Based on the great mod Season Effects for Main Campaign by Dresden, all the effects are revised, readjusted and include a wider variety. For example, now the food amount varies between the seasons, during the spring will reach its peak while a harsh winter will have a negative effect. Also, these effects will be reflected in the public order, morale of the troops, replenishment, the economy and other decisive factors. And take into account that these effects are already included within the Para Bellum Campaign/Collection.


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7 opmerkingen
EV 24 sep 2024 om 18:05 
Looking good! Do your mods also work for Empire Divided?
Techpriest Enginseer 16 aug 2024 om 17:14 
Thank you!
AveMetal  [auteur] 16 aug 2024 om 10:48 
I've added some pics of the effects but, it may vary between campaigns, is just a sample.
BossOfThisGymX 28 jun 2024 om 11:00 
Yea pls add some info what this mod changes haha and is it dei compatible?
Techpriest Enginseer 31 mei 2024 om 21:59 
May I ask to have 4 images of the season effects so I could compare what you and Dresden changed?
AveMetal  [auteur] 21 mei 2024 om 13:10 
Not recruitment effects, but replenishment can be affected by the conditions.
ThunderBear 20 mei 2024 om 23:06 
I noticed you put in recruitment effects with the seasons. I was wondering how it went as I've been trying to edit my own personal mod for DEI with no recruitment in winter but haven't figured out which advancement stage to use in the table. I noticed that when I recruit in autumn (fall) I wont have my unit recruited until summer. Any thoughts?