Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
-cracking barren planets gives ridiculous amounts of alloys and minerals in the early game
-due to mining stations cracked worlds generate even more minerals, making it so the miner debuff is insignificant in most of the playstyles
-if a hydrocentric empire has this civic, it can convert the world cracker to a deluge machine, basicly providing a free and faster way to terraform planets along with the ability to ignore almost all planetary armies in offensive wars
here are a few of my ideas to balance it out:
-cracking planets gives less alloys and minerals
-a debuff to the efficiency of mineral mining stations
-not allowing to change the design of the collosus (kind of like ships granted from anomalies)
it also doesn't make a lot of narrative sense that it's not exclussive with mining guilds and subterrean civilization
I went back a few versions to figure out when the issue started and it appears to be since 4.0.15