Stellaris
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Hydra's More Civics
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17 maja 2024 o 17:48
30 września o 3:47
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Hydra's More Civics

W 1 kolekcji stworzonej przez kroun
More Everything
Przedmioty: 16
Opis
This mod adds 14 new civics!
All are made to be as flavorful and unique as possible.

This mod overwrites only the colossus ascension perk.

Compatibility
This mod does not overwrite any vanilla files.
When used with Ethics & Civics: Bug Branch the requirements for some civics will change to reflect the new ethics and authorities.

The civics in this mod behave correctly for any corporate authorities from the following mods:
Ethics & Civics: Bug Branch
Ethics and Civics Alternative - FunEFork
More Corporate Authorities for 3.x

Translations

Russian by Rusaftobus

French by Stern

Simplified Chinese by 卡尔文迪斯梅特

Thanks To
Trueamalgamatedbeast for the Labour Experimentation Civic

[discord.gg]
Popularne dyskusje Zobacz wszystkie (3)
22
29 września o 18:17
PRZYPIĘTE: Bug Reports
kroun
8
17 października o 17:22
PRZYPIĘTE: Suggestions
kroun
0
25 czerwca o 7:34
l_russian
tzverg
Komentarzy: 122
superakk32299 15 października o 13:27 
Rybnik Roman 9 października o 7:24 
nice mod, however world crackers origin is too strong in my opinion due to those reasons:
-cracking barren planets gives ridiculous amounts of alloys and minerals in the early game
-due to mining stations cracked worlds generate even more minerals, making it so the miner debuff is insignificant in most of the playstyles
-if a hydrocentric empire has this civic, it can convert the world cracker to a deluge machine, basicly providing a free and faster way to terraform planets along with the ability to ignore almost all planetary armies in offensive wars
here are a few of my ideas to balance it out:
-cracking planets gives less alloys and minerals
-a debuff to the efficiency of mineral mining stations
-not allowing to change the design of the collosus (kind of like ships granted from anomalies)
it also doesn't make a lot of narrative sense that it's not exclussive with mining guilds and subterrean civilization
Exan_Flo 14 lipca o 15:11 
purifiers should not be able to have sapient eaters
Red Skull 9 lipca o 14:59 
Ambusher civic seems to not give the ambusher trait to pops
Athena 7 lipca o 18:53 
Updated to 4.0?
Zelida 5 lipca o 4:37 
The Selection Process civic seems to not be working properly, it is not adding the building the start of the game or when moving capitals. I think the issue lies with the events not firing properly but I'm too amateurish at modding to say for sure.
I went back a few versions to figure out when the issue started and it appears to be since 4.0.15
tzverg 25 czerwca o 7:35 
CzNeutron 23 maja o 19:15 
The civic selection process can have you stuck in a repeatable tech loop of a single tech if you get into the second version of it, as it seems to have an insane weight to give the next version of itself. Im in a loop where I can only research Flash coolant in physics, transgenic crops in society and fortified core layers in engineering. No other tech, not even a different repeatable shows up
kirb 20 maja o 12:59 
Autonomous warships seems ridiculously overpowered, holy jesus.