安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
This happens when multiple players loading at the start of a round at the same time. Players load into the round one by one may have a chance to get everyone into the round.
The server error log shows:
[NT Pharmacy] Failed to write an event (ID: 3948) for the entity "tablet (ID: 14132)"
{Failed to write a ChangeProperty network event for the item "tablet" (Object reference not set to an instance of an object.)}
at Barotrauma.Item.ServerEventWrite(IWriteMessage msg, Client c, IData extraData) in <DEV>/Barotrauma/BarotraumaServer/ServerSource/Items/Item.cs:line 129
at Barotrauma.Networking.NetEntityEventManager.Write(IWriteMessage msg, List`1 eventsToSync, List`1& sentEvents, Client recipient) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Networking/NetEntityEvent/NetEntityEventManager.cs:line 37
Does this mean the mod needs to be updated?
@Azure Done
@Mad I will add more talent compatibility it’s just slow given how many things there is to do with neuro
It seems to restore itself as soon as you move to another round, but can be quite problematic if you make extensive use of pills and aren't carrying backups when loading in this way.