Barotrauma

Barotrauma

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NT Pharmacy
   
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16 maj, 2024 @ 10:55
9 maj @ 10:57
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NT Pharmacy

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Continued Neurotrauma content
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Beskrivning
Fork of an expansion maintained by players. Different than original. Read changelogs for A1.0.6, A1.0.6h1.
NT Pharmacy is a neurotrauma expansion that adds custom pill fabrication.
The official guide can be found here[trello.com].
Compatible with NT Pharmacy add-ons.
Implemented Dornam's NT pill containers and Grass' Pill bottle addon thus making them incompatible with this forked version of NT Pharmacy.

Mannatu (she) is the author of Neurotrauma and its original idea.
25 kommentarer
22 sep @ 1:04 
Same issue along with Alone Fallen, after the 9.18 game update, server will kick players when loading pills' tags.
This happens when multiple players loading at the start of a round at the same time. Players load into the round one by one may have a chance to get everyone into the round.
AloneFallen 17 sep @ 10:16 
After the most recent base game update, my server kicks all players at the start of a round with the message “Received an update for an entity that doesn't exist.”

The server error log shows:

[NT Pharmacy] Failed to write an event (ID: 3948) for the entity "tablet (ID: 14132)"
{Failed to write a ChangeProperty network event for the item "tablet" (Object reference not set to an instance of an object.)}

at Barotrauma.Item.ServerEventWrite(IWriteMessage msg, Client c, IData extraData) in <DEV>/Barotrauma/BarotraumaServer/ServerSource/Items/Item.cs:line 129
at Barotrauma.Networking.NetEntityEventManager.Write(IWriteMessage msg, List`1 eventsToSync, List`1& sentEvents, Client recipient) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Networking/NetEntityEvent/NetEntityEventManager.cs:line 37


Does this mean the mod needs to be updated?
BudgetSquid 24 jul @ 11:34 
Hey! Im interested in making Neurotrauma compatible mods and was wondering how difficult they are to create could you maybe give me a quick overview of the process or overall have any tips :steamhappy:
RockyFoliage 17 jul @ 10:56 
Is there somewhere with pill recipes? Creating your own is fun, but I'd also love to see what other people have made.
pijana babuszka 27 jun @ 10:50 
how am i supposed to have daedalic
Mad 10 maj @ 10:15 
Hi again. If you don't mind talents affecting pills, you can check my mod in which I added what I wrote about.
guns  [skapare] 10 maj @ 8:59 
@MajorMoth Done
@Azure Done
@Mad I will add more talent compatibility it’s just slow given how many things there is to do with neuro
Shwayne 4 apr @ 6:49 
It seems when you join the sub late after the round has started and thus are spawned in, that all the pills on your person are both missing their labels, and do not work.

It seems to restore itself as soon as you move to another round, but can be quite problematic if you make extensive use of pills and aren't carrying backups when loading in this way.
Bone Hed 26 mar @ 13:41 
is this safe to add to a campaign that already has NT?