Total War: WARHAMMER III

Total War: WARHAMMER III

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Configurable Autoresolve Limits
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8. kvě. 2024 v 10.38
21. srp. v 14.03
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Configurable Autoresolve Limits

Popis


What it Does
I created this mod to force me to play more battles, and experience more of the battle side of the game, because I can get auto-resolve happy sometimes. The mod simply introduces an auto-resolve point system. Playing battles manually rewards auto-resolve points (AR Points), and when you run out of auto-resolve points you're no longer allowed to auto-resolve battles until you earn more. There are exceptions to this however, and some of them are configurable, you can read more about this below.

Free Auto-Resolves
The mod will let you auto-resolve one-sided battles for free, meaning you do not need to spend your AR points to auto-resolve if you have an overwhelming advantage in the battle, or if your enemy has an overwhelming advantage. By default this is triggered when you or you opponent fills 75% or more of the Balance of Power bar (the red and green bar comparing force strength), but you can change this using MCT. When more than 1 player is involved in a battle they are always allowed to auto-resolve if they wish.

Winning AR Points
When playing a battle (and winning) you gain 1 AR point by default. If you perform better than the auto-resolve predicted (i.e. you win a Close Victory instead of a Pyrrhic Victory) you get a an additional AR point. The better your victory outcome compared to the auto-resolver's predicted outcome, the more AR points you win. Free auto-resolve battles do not reward AR points when played. Beat the predicted auto-resolve outcome enough times, with the same general, and you can win a special trait for them. All of this is configurable with MCT as well. There's also a MCT setting to reward AR points regardless of victory or defeat in played battles.

(Optional) Special Cases
Auto-resolve cannot be used in the following scenarios, unless you disable the corresponding setting in MCT, or trigger a free auto-resolve as described above:
- Assaulting a walled settlement.
- Battling against a legendary lord.
- Battling against the Sword of Khaine.
- Battling against the Nemesis Crown.

Spending AR Points
The only way to spend AR points is to auto-resolve battles. That's all they're used for.

MCT Options
There are MCT options available that let you customize the behavior further, such as toggling auto-resolve for battles against Legendary Lords, or walled settlements, and hiding portions of the predicted battle results. More settings may be added with time, and not all may be listed here.

Notice
You shouldn't need to start a new game to use this mod, but starting AR points (3 by default) are granted on turn 1 only, so you may need to earn them from 0 if you don't start a new campaign.

Feedback
Let me know of any questions, issues or suggestions.
Počet komentářů: 104
cuchurrumincito23 27. zář. v 18.07 
maybe, i will check that out
Acephelos  [autor] 27. zář. v 14.53 
@cuchurrumincito23 - I was able to auto-resolve the first battle for all 8 Warriors of Chaos factions without issue, with only this mod and MCT. I don't see how, but I suppose it could be an issue with your settings for this mod. Or maybe a conflict with another mod.
cuchurrumincito23 26. zář. v 22.59 
hello, i like this mod a lot but i have found a little problem where if you autoresolve with warrior of chaos on the first enemy army (im not aware if this happen with other races, it dosent happen for Helves, atleast not with the loremasters) the game will crash
Acephelos  [autor] 25. srp. v 5.52 
@RuDo - I don't think so. Not yet.
RuDo 24. srp. v 18.40 
I checked some old reviews but couldn't come to a conclusion, so does multiplayer campaign work now?
Acephelos  [autor] 24. srp. v 7.25 
@Luck - If you could share the error text from the log, I could more easily identify the issue and fix it. As for hiding the outcome only, I suppose I could include a setting that allows you to toggle the AR point system. The hiding of the outcome feature isn't 100% complete yet either though. I should have time sometime next year to focus on this mod more, outside of bug fixes.
精锐战象 24. srp. v 7.16 
Also, do you think you could make a “lite” submod that only hide the auto resolve outcome? Or option to disable other features from mct
精锐战象 24. srp. v 7.13 
The mod seems to work fine, but I’m constantly getting “attempt to compare nil with number “ error
Acephelos  [autor] 21. srp. v 14.06 
@cybvep - Sorry about that. When I removed the Allow Free Auto-Resolve on Defeat setting in a previous update, I mistakenly uploaded a beta version of the mod that wasn't ready for release yet. I spent the day patching it up, so everything should be stable now. You will have to re-set your MCT settings though. Thanks for reporting it. I usually only play the game when I'm testing my mods.
cybvep 20. srp. v 23.49 
After the update, I no longer can autoresolve the battles against LLs and walled sieges despite turning these options off in the settings. Everything worked fine before the update.