Entropy : Zero 2

Entropy : Zero 2

Evaluări insuficiente
Arbeit Suit + HEV Dudes [Hammer Asset]
   
Premiază
Adaugă la preferate
Preferat
Elimină din preferate
Assets: NPC, Misc Asset
Dimensiunea fișierului
Postat
Actualizat
18.474 MB
5 mai 2024 la 22:31
30 aug. 2024 la 19:54
5 jurnale de actualizare ( vizionare )

Abonează-te pentru a descărca
Arbeit Suit + HEV Dudes [Hammer Asset]

În 2 colecții create de xdxdxd
My Hammer editor assets
15 obiecte
HEV Assets
6 obiecte
Descriere
Features:
2 male models with four variations (Helmet and Gordon. CMB, Rebel, Clone Cop and Metrocop anims)
1 female model with four variations (Helmet. Rebel, CMB Assassin, CMB Assassin no cloak and Female Metrocop anims)
Multiple skins (Mark5, Mark5 Bloodied, Mark4, Mark4 Bloodied, Arbeit, Arbeit Bloodied, Arbeit Glowy)
Can be used for as playermodel and NPC
Gordon has removeable glasses through bodygroup. You can use SetBodygroup keyvalue for this.
Each model has manhack bodygroup.
The CMB Assassin variants of the Female Helmet has long jump boots as a bodygroup (on by default)

SEE THIS TO LEARN MORE ABOUT CUSTOM PLAYER CHARACTERS IN MAPS!

Notes
To set it to a NPC, first get the model path you want to use, then copy it over the model keyvalue. If you're doing this to npc_citizen, remember to set citizentype to 4 (Unique)!
And when setting gender, there's a high chance a female model like Female Helmet will have a male voice. To fix this manually modify the responses of the NPC to be female. Same could happen with Male Helmet/Gordon and female voices.

Planned stuff for the future:
Gina Cross and Colette Green models (if i ever find good looking heads)

Recommended with:
Arbeit Hands
Arbeit MISC

You're completely free to use these in any project, mod or map.

Credits:
VALVe: Body, Gordon's head, HL2 Survivor
Romka and Gearbox: Helmet's helmet
EZ2 Team: Mark4, Bloody and Arbeit variants
9 comentarii
xdxdxd  [autor] 12 aug. la 14:32 
@Ricochet
Make sure you're using citizentype4 (unique) and make sure the model paths are correct. If I remember correctly, Gordon's looks something like models/arbeitdudes/gordon_citizen.mdl
Ricochet 9 aug. la 16:15 
@xdxdxd Hello and sorry, I was testing the spawns, they worked perfectly changing the skin with your help, but I have another problem, when I spawn Gordon Freeman in a citizen a giant error appears, I tried several ways but it remains the same, it only happens with gordon_citizen.mdl the rest works, it also happens with the model with a helmet and I can't make the assassin invisible, I don't know what I'm doing wrong but I would really appreciate it if you could explain it to me, if you want and if you can of course, there's no rush :steamthumbsup::gordon:
xdxdxd  [autor] 9 aug. la 5:46 
or well, if you want to change the skin of an existing npc, i think it would be "ent_fire !picker skin 4" while looking at the npc
xdxdxd  [autor] 9 aug. la 5:45 
@Ricochet
Both work. In Hammer, you can change the skin slot either in the model viewer or entity properties. In the console, when using ent_create, you can add the keyvalue "skin" and then the number of the skin. example: "skin 2" would spawn in the Mark4.
if i remember correctly, this is the order of the skins. 0: Mark5, 1: Mark5 Bloodied, 2: Mark4, 3: Mark4 Bloodied, 4: Arbeit, 5: Arbeit Bloodied, 6: Arbeit Glowy
Ricochet 8 aug. la 23:07 
One question, to change the HEV suit skin, do I need to use the console? Or is the Hammer Editor required? I'd really appreciate it. I'll give you credit. :p2cube:
xdxdxd  [autor] 2 iun. 2024 la 15:07 
Small but somewhat relevant update:
Helmet's helmet skin now works via skins, no more bodygroups
Gordon now has a bodygroup to remove the glasses
banana peel 14 mai 2024 la 11:21 
into the borealis
xdxdxd  [autor] 8 mai 2024 la 5:00 
hunt down the freeman 2
banana peel 7 mai 2024 la 20:32 
gordon boss fight when /j