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Make sure you're using citizentype4 (unique) and make sure the model paths are correct. If I remember correctly, Gordon's looks something like models/arbeitdudes/gordon_citizen.mdl
Both work. In Hammer, you can change the skin slot either in the model viewer or entity properties. In the console, when using ent_create, you can add the keyvalue "skin" and then the number of the skin. example: "skin 2" would spawn in the Mark4.
if i remember correctly, this is the order of the skins. 0: Mark5, 1: Mark5 Bloodied, 2: Mark4, 3: Mark4 Bloodied, 4: Arbeit, 5: Arbeit Bloodied, 6: Arbeit Glowy
Helmet's helmet skin now works via skins, no more bodygroups
Gordon now has a bodygroup to remove the glasses