Entropy : Zero 2

Entropy : Zero 2

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Arbeit Suit + HEV Dudes [Hammer Asset]
   
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Assets: NPC, Misc Asset
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18.474 MB
2024년 5월 5일 오후 10시 31분
2024년 8월 30일 오후 7시 54분
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Arbeit Suit + HEV Dudes [Hammer Asset]

xdxdxd님의 2 모음집
My Hammer editor assets
아이템 15개
HEV Assets
아이템 6개
설명
Features:
2 male models with four variations (Helmet and Gordon. CMB, Rebel, Clone Cop and Metrocop anims)
1 female model with four variations (Helmet. Rebel, CMB Assassin, CMB Assassin no cloak and Female Metrocop anims)
Multiple skins (Mark5, Mark5 Bloodied, Mark4, Mark4 Bloodied, Arbeit, Arbeit Bloodied, Arbeit Glowy)
Can be used for as playermodel and NPC
Gordon has removeable glasses through bodygroup. You can use SetBodygroup keyvalue for this.
Each model has manhack bodygroup.
The CMB Assassin variants of the Female Helmet has long jump boots as a bodygroup (on by default)

SEE THIS TO LEARN MORE ABOUT CUSTOM PLAYER CHARACTERS IN MAPS!

Notes
To set it to a NPC, first get the model path you want to use, then copy it over the model keyvalue. If you're doing this to npc_citizen, remember to set citizentype to 4 (Unique)!
And when setting gender, there's a high chance a female model like Female Helmet will have a male voice. To fix this manually modify the responses of the NPC to be female. Same could happen with Male Helmet/Gordon and female voices.

Planned stuff for the future:
Gina Cross and Colette Green models (if i ever find good looking heads)

Recommended with:
Arbeit Hands
Arbeit MISC

You're completely free to use these in any project, mod or map.

Credits:
VALVe: Body, Gordon's head, HL2 Survivor
Romka and Gearbox: Helmet's helmet
EZ2 Team: Mark4, Bloody and Arbeit variants
댓글 9
xdxdxd  [작성자] 2025년 8월 12일 오후 2시 32분 
@Ricochet
Make sure you're using citizentype4 (unique) and make sure the model paths are correct. If I remember correctly, Gordon's looks something like models/arbeitdudes/gordon_citizen.mdl
Ricochet 2025년 8월 9일 오후 4시 15분 
@xdxdxd Hello and sorry, I was testing the spawns, they worked perfectly changing the skin with your help, but I have another problem, when I spawn Gordon Freeman in a citizen a giant error appears, I tried several ways but it remains the same, it only happens with gordon_citizen.mdl the rest works, it also happens with the model with a helmet and I can't make the assassin invisible, I don't know what I'm doing wrong but I would really appreciate it if you could explain it to me, if you want and if you can of course, there's no rush :steamthumbsup::gordon:
xdxdxd  [작성자] 2025년 8월 9일 오전 5시 46분 
or well, if you want to change the skin of an existing npc, i think it would be "ent_fire !picker skin 4" while looking at the npc
xdxdxd  [작성자] 2025년 8월 9일 오전 5시 45분 
@Ricochet
Both work. In Hammer, you can change the skin slot either in the model viewer or entity properties. In the console, when using ent_create, you can add the keyvalue "skin" and then the number of the skin. example: "skin 2" would spawn in the Mark4.
if i remember correctly, this is the order of the skins. 0: Mark5, 1: Mark5 Bloodied, 2: Mark4, 3: Mark4 Bloodied, 4: Arbeit, 5: Arbeit Bloodied, 6: Arbeit Glowy
Ricochet 2025년 8월 8일 오후 11시 07분 
One question, to change the HEV suit skin, do I need to use the console? Or is the Hammer Editor required? I'd really appreciate it. I'll give you credit. :p2cube:
xdxdxd  [작성자] 2024년 6월 2일 오후 3시 07분 
Small but somewhat relevant update:
Helmet's helmet skin now works via skins, no more bodygroups
Gordon now has a bodygroup to remove the glasses
banana peel 2024년 5월 14일 오전 11시 21분 
into the borealis
xdxdxd  [작성자] 2024년 5월 8일 오전 5시 00분 
hunt down the freeman 2
banana peel 2024년 5월 7일 오후 8시 32분 
gordon boss fight when /j