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Maybe it's an isolated case. Thanks for the reply, and sorry for bugging you about it.
I was trying to figure out why my MB wouldn't fire a rocket after dying, which was a feature added to Fusion (pretty much restoring the behaviour from Serious Sam Classics and HD). After I disabled this pack, the MB now fires a rocket on death, which is the intended behaviour.
Your pack is somehow interfering with that enemy's parameters. Could you please take a look?