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Cryogenic Generator III
   
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Mod, 1.3, 1.4, 1.5, 1.6
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28 apr, 2024 @ 4:24
27 jul @ 6:22
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Cryogenic Generator III

I 1 samling av Damjdu
Cryogenic Generators
5 artiklar
Beskrivning
Adds a legendary glitter-tech cryogenic power generator on any ground.

I made this mod, because... why not.

Original Mod and standard Generator:
Link: Cryogenic Generator [Orignal] ===>If you use this Mod I recommend: Terraform Rimworld
Link: Cryogenic Generator I
Link: Cryogenic Generator II
Link: Mini Cryogenic Generator

Link: Github (No dependecies)[github.com]
Description:
5x5 tiles long. Skill level 15.
Adds a powerful ultra-tech cryogenic power generator meant specifically for end-game mountain bases, but still useful for everybody.

What're the upsides? This baby pushes 24000 power and once built requires zero maintenance or fuel. Better support for mods with high power consumption.
Not restricted on a specific ground (, which let´s you build it in space ships).
  • Now for the down sides?
    Explodes in rain. (D: Like most of the electronic things.)

    Pushes 2,5x more out of deadly cold air, building multiple in a single room is not a very smart thing to do! However, if used correctly, it can end up passively cooling your entire base.

    Due to the complex nature of this tech, it is also ultra tech, meaning it will take a considerable amount of effort and time to build.

    Finally, if you actually manage to lose this thing (C:what's wrong with you!?)(D:You must be a psycho to let your colonsist die in such a way! ;-) ) it does violently explode.

  • Materials Required:
    (It's out of proportion? How unlucky you are...)
    1000 chemfuel.
    350 plasteel.
    200 neutroamine.
    200 gold.
    24 spacer (advanced) components.
    1200 steel.

  • Techs Required:
    Geothermal Power
    Multi-Analyzer
    Batteries
    Biofuel Refining
    Fabrication
    (Same Tab)

Keep in mind also the generator *may* slowly builds ice around itself, so you will want to remind your pawns not to shovel snow around it. Snow is spreading fast.

Art graciously supplied by Oskar Potocki and is stylized to match his other Ultra tech.
==>Edited graciously by me Damjdu.

I am also open to balancing feedback. (Antigrain explosion or normal expolsion? Cost & etc.)

Future updates? maybe.
(Patches are welcome. Or you can just publish the mod with your own changes.)

May your slav...(ähm) pawns frezze to death.

Thanks to:
Chowder for the Original Mod etc.
Marukun for the Chinese Simplified translation.
Populära diskussioner Visa alla (1)
1
24 sep @ 14:27
KLISTRAD: Merge mods or not?
Damjdu
21 kommentarer
Nathaviel 31 jul @ 17:44 
Having all of these into one mod will make sorting my 200+ mod list easier...the fact most of those lists either utilities, frameworks, or altering existing thing really bloat it up
Damjdu  [skapare] 19 jul @ 5:32 
@xKinG_fREEdOMx
Thank you for showing me the error.
It showed me that they changed in 1.6 the sound code of the Geothermal Plant .
xKinG_fREEdOMx 17 jul @ 16:54 
With all crygenic 1-2-3 generators. I deleted the sound line in all and the error disappeard:


XML error: <soundAmbient>GeothermalPlant_Ambience</soundAmbient> doesn't correspond to any field in type BuildingProperties. Context: <building><soundAmbient>GeothermalPlant_Ambience</soundAmbient><ai_chillDestination>false</ai_chillDestination></building>
Zentradi 12 jul @ 20:57 
yeah 1 mod would be good too
Damjdu  [skapare] 12 jul @ 15:36 
@VelxraTV
Noted but I wait how many that request.
nikita150u 1 okt, 2024 @ 3:12 
Best sequel after New folder (2)
Ms Mommy Memer 14 aug, 2024 @ 16:06 
I see from the description that I'm not the only one who uses it for SOS2 ships. Nice :3
VelxraTV 30 jul, 2024 @ 2:31 
Could you make a patch of all the cryo generators into one mod?
Damjdu  [skapare] 18 maj, 2024 @ 7:27 
@YoDadCleveland
It is bigger from 8.0 --> 10.0
Marchiel Lobelia 14 maj, 2024 @ 4:53 
is the kaboom bigger than the previous model?