RimWorld

RimWorld

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Mechanoids Extraordinaire (Continued)
   
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Mod, 1.4, 1.5, 1.6
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27.4.2024 klo 7.18
20.8. klo 17.56
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Mechanoids Extraordinaire (Continued)

Kuvaus
Continued from Spino mod Mechanoid Extraordinaire
(Will take this down if the mod author request it or update theirs)

Content
  • Added biotech patch
  • Mechanoids are now gestatable (biotech needed)
  • Chimera [this mod] and Chimera [anomaly] has been fixed
24 kommenttia
Rainezean  [tekijä] 14.10. klo 12.53 
@SumaSeven You have to consult the CE team for that
SumaSeven 14.10. klo 4.17 
This is no longer compatible with CE because the name changes in the code doesn't match what CE currently patches
Rainezean  [tekijä] 9.10. klo 19.35 
@FlanEmissary what version are you in? Because I'm sure I already fixed that part
FlanEmissary 9.10. klo 18.59 
It appears Chimera the mech is being spawn instead of Chimera from Anomaly, is there a way to fix that? Thank you
Rainezean  [tekijä] 20.8. klo 18.04 
@白咕咕 The vespa is fixed and mecha-tentacle bionic is working just fine, might be a mod conflict?
Rainezean  [tekijä] 20.8. klo 17.53 
Mecha tentacle [imgur.com] working just fine
Rainezean  [tekijä] 19.8. klo 4.13 
@白咕咕 I'll look into it
白咕咕 19.8. klo 2.25 
"Mechanoid_Vespa35311 has no available melee attack."
You need to add a head-based attack for mechanoids; otherwise, errors will occur when they lose their arms.
白咕咕 19.8. klo 1.58 
The mecha-tentacle's operational capability is negative, which doesn't match your item description.
Echo 17.8. klo 7.19 
It would be CE compatible if you hadn't changed the defName of the mechs.
E.g. "Hound" to "Mechanoid_Hound". Because of that, CE's patches fail.

Either you have to change the names back or CE's patches need to be adjusted for the new defNames.
Gotta be honest though, I like your names more. Less chance for name conflicts.