RimWorld

RimWorld

41 ratings
Mechanoids Extraordinaire (Continued)
   
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Mod, 1.4, 1.5, 1.6
File Size
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897.385 KB
27 Apr, 2024 @ 7:18am
20 Aug @ 5:56pm
4 Change Notes ( view )

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Mechanoids Extraordinaire (Continued)

Description
Continued from Spino mod Mechanoid Extraordinaire
(Will take this down if the mod author request it or update theirs)

Content
  • Added biotech patch
  • Mechanoids are now gestatable (biotech needed)
  • Chimera [this mod] and Chimera [anomaly] has been fixed
24 Comments
Rainezean  [author] 14 Oct @ 12:53pm 
@SumaSeven You have to consult the CE team for that
SumaSeven 14 Oct @ 4:17am 
This is no longer compatible with CE because the name changes in the code doesn't match what CE currently patches
Rainezean  [author] 9 Oct @ 7:35pm 
@FlanEmissary what version are you in? Because I'm sure I already fixed that part
FlanEmissary 9 Oct @ 6:59pm 
It appears Chimera the mech is being spawn instead of Chimera from Anomaly, is there a way to fix that? Thank you
Rainezean  [author] 20 Aug @ 6:04pm 
@白咕咕 The vespa is fixed and mecha-tentacle bionic is working just fine, might be a mod conflict?
Rainezean  [author] 20 Aug @ 5:53pm 
Mecha tentacle [imgur.com] working just fine
Rainezean  [author] 19 Aug @ 4:13am 
@白咕咕 I'll look into it
白咕咕 19 Aug @ 2:25am 
"Mechanoid_Vespa35311 has no available melee attack."
You need to add a head-based attack for mechanoids; otherwise, errors will occur when they lose their arms.
白咕咕 19 Aug @ 1:58am 
The mecha-tentacle's operational capability is negative, which doesn't match your item description.
Echo 17 Aug @ 7:19am 
It would be CE compatible if you hadn't changed the defName of the mechs.
E.g. "Hound" to "Mechanoid_Hound". Because of that, CE's patches fail.

Either you have to change the names back or CE's patches need to be adjusted for the new defNames.
Gotta be honest though, I like your names more. Less chance for name conflicts.