Total War: WARHAMMER III

Total War: WARHAMMER III

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[BETA] Vanishoxyact's UI Modding Framework
   
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Značky: mod
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18. dub. 2024 v 15.16
30. dub. 2024 v 23.39
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[BETA] Vanishoxyact's UI Modding Framework

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This is just a port of Vanishoxyact's UI Modding Framework.
Original mod is here:
https://gtm.steamproxy.vip/workshop/filedetails/?id=1354363596
All credits go to author.
Some features may not work, write in comments if you get any issues.
Počet komentářů: 14
Nanio 22. říj. v 10.13 
updated or no?
REITERPALLASCH 8. led. v 15.40 
Does this still work?
ElyonHU 11. pro. 2024 v 15.24 
pls up
iraq lobster 21. kvě. 2024 v 10.06 
now i wait for create new lord soon i shall burn the world
Kane Beckett 4. kvě. 2024 v 12.09 
Does someone has also a solution for the "action wheel bar" in the right bottom screen during the campaign? I have so many mods with the empire that some buttons are out of the screen and are not accessible. I hope anyone can help me.
Groove Wizard 23. dub. 2024 v 3.44 
Just so there's no confusion, UIMF doesn't add any new functionality for UI design, scripting, anything like that. It's a simplification mod that makes shorthand out of stuff that used to take a lot of lines of code. It stopped being very relevant in later age WH2, and it's definitely not super necessary in WH3 after CA changed the published format of UI files from a binary file that Vanish and I spent ages decoding, to a simple XML text file that anyone can view and edit with a moment.

I do worry about seeing it back in WH3; it introduced a few conventions that I found pretty counterproductive for newer modders, since it uses a wholly different programming paradigm compared to the rest of the game and is very restricted in what it introduces in shorthand.
Contra 22. dub. 2024 v 11.20 
My god you're cooking!
robertcastronabau 22. dub. 2024 v 8.32 
If you can port the custom lord mod to Wh3 you will be my hero
Gibborim 21. dub. 2024 v 17.49 
Fingers crossed.
ilya-rysenkov 20. dub. 2024 v 15.48 
Great, a new system ready!