Barotrauma

Barotrauma

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Kastrull级(帕秋莉的秘密图书馆)
   
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93.191 MB
18 Apr, 2024 @ 3:06am
9 Aug @ 5:00am
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Kastrull级(帕秋莉的秘密图书馆)

Description
Description: Best served with the Eastern Abyssal Operations Unit
Ship Full Upgrade Effect:

Main Cannon: There are four small cannon turrets at each corner, plus one larger cannon turret, but the larger turret must be manually activated to use. 。 When controlled by one player, double-tapping can switch the turret position, without affecting the uncontrolled turret position.
Secondary guns: a small turret on top and three rail guns at the bottom, with angle-switchable turret positions.
Skills:
(1) Fantasy Fad: significantly increases horizontal movement speed
(2) Royal Flame: uses a pulse to launch a powerful attack on the submarine's front
(3) Prison Needles: uses piercing guns to launch a powerful attack on the submarine's upper area
(4) Main Gun Launch: during activation, the four corner turrets will fire in coordination with the small turret after it has fired for a short time
(5) Hyper Charge Launch: during activation, the super capacitor quickly charges, and it cannot charge during the cool-down period.

Wingman: equipped with a powerful rapid-fire cannon that discharges electricity upon colliding with living beings. Supports mirror control and navigation modes.
(Switching ammunition doesn't work with Alt key, otherwise restart)
Motorcycle: can carry an additional passenger, with powerful firepower but low defense.
Spare battery: automatically switches to charging at the powered station when connected. In direct reactor power mode, the reactor stops supplying power, and the spare battery automatically activates until the reactor restarts or the power runs out.
Emergency ballast tank: controlled by navigation like the regular ballast tank, but requires manual activation.
Ballast tank: equipped with a one-click drain and power cut, and can be restored by clicking again.
Docking port: two on top and bottom (the two green dots are larger) - the top one automatically switches to the top when approaching the docking point, and the bottom one automatically switches to the bottom.
Hatch: can be kept open by pulling the lever next to it, and will automatically close when water enters from either side. This does not affect normal manual opening and closing, and does not jam bots.
External monitoring: *4, double-click to switch.
Temporary navigation: when activated, the main navigation will not be able to control the ship's movement.
Depth charge launcher: *2



Turntable:*1 The control panel is the laptop located above the auxiliary ammunition display






Tip: All hatches are equipped with ID card access, and a lost ID card will not work. The docking hatches for the wingman and motorcycle can easily interfere with the deep-sea or other areas that use docking hatches to achieve. Especially the deep-sea cabin, it is easy to fall when interfered, and it is not recommended to try to launch the deep-sea cabin near them, especially when they are trying to cause trouble. Integrated with navigation sonar UI interface, audio effects modification, and record player
24 Comments
苂烨  [author] 17 Mar @ 7:00pm 
细节没调整好玩起来浑身难受23333
博丽灵梦 17 Mar @ 10:23am 
好可怕的更新频率
苂烨  [author] 15 Mar @ 2:30am 
原本打算再加个大炮台,但是那个封装控制逻辑的配电箱只有8个端口不方便再加一个。加上终端新增的功能自定义无线(声控)指令于是炮位改回去了。:steamfacepalm:
lotlzh 19 Feb @ 12:37am 
右上角的操作室感觉还是比较容易被攻破的,只有那个小炮台还是略有些火力不足,是否可以加个大炮台底座让玩家可以自由选择要不要在右上角使用大炮台。
苂烨  [author] 25 Jan @ 5:11pm 
右上角不放大炮台的原因之一那个窗户是无敌,不设无敌没法修,放右上还是放中上整体火力并不影响。原版毕竟没这东西-.-。原因之二:大炮台真的很大,放那里挡观察窗,我觉得很丑。原因之三就是下面所说的操作体验问题。
苂烨  [author] 25 Jan @ 4:55pm 
中上的双联炮是为了方便新玩家体现技能式开火效果,一般人看到不能用的炮肯定是找找怎么开火,开局也没钱买大炮。原本都是小炮用来提示这个是人机可用的,大炮都要自己去买,这是所谓的可成长性。大炮是提升的短时间的爆发力,电力消耗没少。超充是应急延续火力的手段,也会导致火力进入短暂的真空期,无法充能,这是所谓的趣味性
苂烨  [author] 25 Jan @ 4:40pm 
之前一些别扭的设计让我觉得,我在和怪作战的同时,感觉还在和自己的座驾作战。一些房间导致其断电的接线盒也在对应房间不远处也是一样的考虑(南边断电跑北边修对人来说不合理)
苂烨  [author] 25 Jan @ 4:36pm 
@lotlzh :从右上改成左上是因为我基本上是单人玩的招的人机帮忙负责4个角,作为舰长主要控制重火力,控制其他炮位是人手不足时应急用的。而且这个双联炮是经过调整的射击节奏的,我不想随便给它换掉,而且是舰长专用炮位(人机也可以用),可以用一些特殊武器弹药。这样对舰长的操作习惯应该会更合理,不用老是和人机抢炮位。我这个算是小船订阅人也不多而且我也是一个人玩,我做的时候默认优化的是单人带人机操作体验。整理物品维修舰船啥的琐事交给人机基本就行了,自动化程度也相当高。整体的常用电器所需的电能功率也比原版调低了不少(武器没动)高强度战斗时体验emp断电效果,也不至于电一断就被控到死(被一群emp包围不间断攻击这个真没办法,超人去解决吧)
lotlzh 24 Jan @ 10:12am 
研究了半天终于整明白了,双击切炮似乎是左侧逆时针旋转,右侧顺时针旋转,感觉这个设计要写进说说明书里才行啊。
看了看改动说明,看来中上原来是放在右上的啊,这个为啥要互换,缺乏中上火力的话,感觉可以直接中上换成单个大炮台要更合适点吧,毕竟中下就是个三连轨道炮,中上换成单个大炮台也更对撑。
lotlzh 23 Jan @ 2:43pm 
双击切炮的逻辑是怎样的有点没法理解,什么情况下会切到什么炮位能说明一下么。
以及我在潜艇编辑器里没看见主炮,只看见了装弹器底座,意思是这些大炮要自己进游戏去买才能使用么。
而且右上角是没大炮台么,这里似乎只有一个轨道炮弹药架。