Crusader Kings III

Crusader Kings III

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Battle Graphics
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727.426 MB
17 Apr, 2024 @ 2:30pm
28 May @ 1:13am
28 Change Notes ( view )
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Battle Graphics

In 3 collections by Ajey
How i play Battle Graphics
19 items
Battle Graphics - Submods
4 items
Battle Graphics - Compatibility Patches
15 items
Description
Compatible with 1.16.*

✅️Iron man ✅️Achievements


[discord.gg]


I love CK3 but i hate how vanilla (= no mods) battles look and feel in game. Only two graphical units hitting each other? That doesn’t feel like a battle but rather like a duel.

I was excited when i found *P Total Warfare - Battle with an Army by PacificKempeitai and i was sad when i saw PacificK. stopped updating this mod. So after waiting months without seeing any update on this mod i decided to contact PacificK. and i received permission to update and use this mod.

After that i contacted Xangelo7 and received permission to use and rework the unit models from Unit Packs Expanded [UPE] by Xangelo7.

Building on the foundation of those two mods I started to build more realistic armies. I started by combining Tier1, Tier2 and Tier3 unit models within each army. Since Horse archers have been missing in PacificK.'s mod i also included horse archers into BG. I also added more additional graphical features like more 3D Unit models, better armor modeling, upgraded textures, flags, horse armor, horse clothes, more different unit models and more. I will add more graphical content and more unit army variety within armies across cultures to this mod over time.

This is how i always wanted to enjoy CK3 and i just want to share this mod with the CK3 community. I hope you might enjoy it. A huge thanks to the major contributors for this mod: PacificK. and Xangelo7. Without them i would have never been able to create this mod.





  1. other mods (optional)
  2. Community Flavor Pack [CFP] (optional)
  3. Ethnicities & Portraits Expanded [EPE] (optional)
  4. CFP + EPE Compatibility Patch (optional - only required if you use CFP and EPE together)
  5. Battle Graphics (= this mod)
  6. Battle Graphics EPE Compatibility (optional - only required if you use EPE with this mod)
  7. Battle Graphics Zoom+Scale+Map submod (highly recommended but optional)


  • This mod only changes graphics => no gameplay changes!
  • Replaced single graphical unit for CK3 battles with graphical armies
  • 3 different armies for each culture (quality tiers 1 to 3) consisting of different unit models and unit classes, but they do not necessarily match the recruited units within (because that can't be done because there is no link between actual recruited units and graphical armies)
  • Graphical unit classes like infantry, archers, cavalry etc. can have different graphical variations
  • Graphical armies can include camels, cavalry, foot-only, horse archers etc. depending on culture
  • Replaced several unit models from CK3, DLCs and UPE mod with reworked versions of them or my own unit models. Also added a lot of new textures, texture improvements and other graphic improvements and fixes
  • Added additional graphical army cultures and graphical army varieties based on a mix of UPE, CK3 and my own creations
  • 37 different graphical army cultures (11 based on vanilla and 26 based on UPE cultures) with 111 total different graphical army variations (based on quality tiers of armies)


You want to know if a mod is compatible with BG or a BG submod?
  • ❓Compatibility List ... a comprehensive list of a lot of other mods and their current compatibility status with Battle Graphics mod. If you can't find a mod within this list, then feel free to ask me for a compatibility check within this thread.

You are looking for a certain Comp.Patch for BG or a BG submod?


Does this mod require to use Unit Packs Expanded [UPE]?
  • NO! This mod does include all units from UPE mod incl. reworks, as well as new units.

Is it possible to only use this mod without any other mod?
  • Yes. I just provided a more comprehensive list of mods within the mod loading order in order to make things clear.

Why does this mod require some DLCs while the old Total Warfare mod created by PacificKempeitai did not require any DLCs?
  • Because i also reworked and used a lot of graphical assets from DLCs for creating the BG army variations. Hence i have to include those DLCs as requirement for using this mod.

Can i use this mod on an already existing save-game?
  • Yes, if you did NOT start your game with incompatible mods and if you only use compatible mods and comp. patches


PacificKempeitai... thank you for letting me use/rework your battle animations
Xangelo7, MrAdrianPL... thank you for letting me use/rework your unit models
Murderface... thank you for creating the BG mod trailer
Ajey... BG mod author
Popular Discussions View All (3)
62
2
12 Jun @ 2:18pm
PINNED: ❓ Compatibility List / Questions
Ajey
30
3 Jul @ 6:39am
PINNED: ☎️ Bug Report / Help Service Thread
Ajey
0
23 Oct, 2024 @ 12:35am
PINNED: 💡Documentation
Ajey
380 Comments
Ajey  [author] 3 Sep @ 4:32am 
@Austin
nice! have fun! :)
Austin 3 Sep @ 3:47am 
Hey! Bro! I've upgraded my 5070ti, maybe I can try this mod!
Ajey  [author] 3 Sep @ 1:40am 
(cont'd)
if you already made sure that you are using the correct mod loading order and if you already used this thread for creating your mod playlist, then please feel free to file a bug report within the ☎️ Bug Report thread, which does include your full mod playlist (screenshots of pdx launcher or json file). this would enable me to investigate your issue and tell you how to fix it (or fix it myself) :)
Ajey  [author] 3 Sep @ 1:39am 
@kxptn
sounds like a FX compatibility issue with another mod. my compatches are usually fixing such issues if being loaded with the correct mod loading order (see mod description). however, it's also possible that a mod was updated and a compatch needs an update or maybe you are using a mod that is conflicting with BG FX files where i didn't provide a compatch yet => you can find a comprehensive list of mods incl. their comp. status and compatches here: ❓ Compatibility List / Questions .
kxptn 3 Sep @ 1:31am 
Loving this mod! Regardless, i have a question: Ever since i downloaded the submods (that work really well too!) and the MHG Patch, the units lost their "big battle banner". Idk why that is, or if thats even an error in the first place. Just wanted to ask, if I can fix that somehow, or if thats intended when other BG mods are active. Fair winds!
Ajey  [author] 26 Aug @ 12:20pm 
(cont'd)
so this can occur when armies are moving towards a target province and reach the target province and then they decide to start traveling again just quickly after. if armies are just traveling through provinces to a target province then the animation for traveling won't change of course but if the army reaches a destination province then the army might switch into idle mode. i am afraid there is nothing i can do about it. but thanks for explaining your point and thank you for your feedback nonetheless!
Ajey  [author] 26 Aug @ 12:20pm 
@Ourg
ah i see. well there are different animations for idle (not moving) armies and traveling (moving) armies. if you decrease the video speed you can see the animation switching from travel animation (5 knights+horses walking) to idle animation (3 units idle with a tent).

if an army is quickly switching from idle to traveling then the animation switch will only be visible for a super short period of time. it will look like the amount of soldiers decreases from 5 to 3 soldiers within a traveling army that is just going into idle mode for a short period of time.
Ourg 26 Aug @ 12:11pm 
in the video on the mod page, you can see what I mean at 00:48 00:49
Ajey  [author] 26 Aug @ 11:50am 
@Ourg
first of all thank you for your feedback! that being said, i have never read such a feedback before and i am not sure what you mean. could you please explain what you mean with depop and repop? armies are moving through baronies like it is shown within the video attached at the steam mod description or are you encountering a bug?
Ourg 26 Aug @ 11:07am 
I like the mod but it's really annoying to see units depop/repop each time they enter a barony when travelling