X4: Foundations

X4: Foundations

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Pirate Chaos and Conflict (WIP)
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15 Apr, 2024 @ 9:02pm
20 Aug @ 12:07am
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Pirate Chaos and Conflict (WIP)

In 1 collection by EBI
EBIMODS
41 items
Description
A MOD that aims to make the main pirate factions closer to complete factions.
Currently in the works, changes are being made to Vigor Syndicate, Riptide Rakers, Scale Plate, and Fallen Families.
Changes will be added to Yaki in future updates.
Please note that if you plan on playing for a long time, there is a high possibility that major changes will not be applied during the update.

Main features

Vigor Syndicate
・Enable some ships to use ship flag falsification.
・Added Argon and Teladi to the list of hostile factions in Syndicate. This causes fierce fighting in the surrounding sectors.
・Added fleets and fighter squadrons responsible for defense and invasion in order to counter hostile factions.
・Added Teladi's medium transport ship to the Syndicate pier. In addition to being used by factions, players can also purchase them.
・Added jobs for medium and small trade ships to avoid relying on Riptide Rakers for transportation.
・Added station traders to the wharf and shipyard as they did not exist in vanilla.
・Added more wharves and shipyards. In addition to responding to orders for large numbers of ships, they also serve as backup in case one of them is destroyed.
・Vigor Syndicate can now order ships from the Riptide Rakers wharf.
・Added a large pirate base to allow the Syndicate to act as a trading partner for illegal goods.
・The pirate base mentioned above also functions as an equipment dock and shipyard.
・We have also added illegal goods smuggling vessels to the syndicate.

Riptide Rakers
・Added Teladi medium transport ship to Riptide Rakers pier. In addition to being used by factions, players can also purchase them.
・Added a station that only sells energy cells. We are considering removing this in some cases.
・Added combat ships to the wharves and shipyards to accommodate the Vigor Syndicate's ship orders.
・Increase the total number of recycling plants. In response to Syndicate's lack of materials.
・At the same time, the number of tugboats and trading vessels will also increase.
・Add grocery traders and medical traders.

These changes make the Vigor Syndicate a much stronger and more durable faction than before, making them somewhat more able to survive an all-out war with Argon and Teladi.
However, Argon and Teladi are still powerful, so if you play for a long time, Syndicate may be destroyed.
Please do not use it if you are worried about Vigor Syndicate being destroyed for some reason.

Added in version 1.30

Scale Plate
・Scale plates will now be produced from docks and shipyards instead of appearing out of thin air.
・Allow Scale Plate to control sectors.
・Remove hostility between Teladi and Scale Plate and enable trade. As for the Ministry, they remain hostile.
・Added some Scale Plate factories.
・Added Pirate Sector Defense Fleet.
・Added SCA pirate jobs
・Adjusted the pirate sector added in 7.00 to become SCA territory
・Add a trading station to SCA

Added in version 1.50

Fallen Families
・Convert Tharka's Fall to a territory controlled by Fallen Families.
・Added pirate base with shipbuilding functionality to Tharka's Fall
・Added some factories.
・Expansion of the pirate fleet.
・Addition of defense patrols.

ToDo list (currently this is not included in the mod)

Yaki
・Prevent changes from taking effect until Yaki is released from Xenon in the story.
・Be careful not to make Yaki too powerful from the beginning.
・Details will be determined through testing.
・Re-create the elements of Yaki mod that I made a long time ago.

others
・Balance adjustment of the number of stations and ships
90 Comments
Eldahmyr 19 Sep @ 1:22pm 
Do you think you can give the pirate factions the ability to use the diplomacy of update 8.0 so that they are real factions?
Caellach 19 Aug @ 2:50am 
sorry for double posting, but I did some tests, your stations still get added when using this mod together with Ai economy buff, but it seems with both mods it also adds all those rip factories aswell for some reason..
Caellach 18 Aug @ 1:53pm 
yea, theres a conflict with AI Economy Buff 7.0 Re-mastered from treybor. just did some testing.
EBI  [author] 18 Aug @ 5:31am 
It is most likely a conflict with another mod that changes or replaces the station generation logic or recycling-related processes.
I have tested this mod alone several times, and I also use it regularly together with over 100 other mods. I have never encountered such a symptom.

In addition, the details you reported do not seem to match the actual number of stations added by this mod.
I am sorry, but there is nothing I can do about such conflicts.

I have already implemented some measures to reduce conflicts, but when it comes to total replacements of the station generation logic or the recycling system, there is unfortunately no way for me to resolve it on my side.
Caellach 14 Aug @ 2:55am 
for some reason all the riptide stations that get added dont have recycling plants in them and are just called RIP factory, and dont do anything. and that theres way to many of them, over 25 in each of the three sectors.
Mr_Anivex 30 Jul @ 7:53pm 
What's the name of that NPC construction mod?
EBI  [author] 10 Jul @ 9:06am 
If Argon or Split claim ownership first, in the worst case scenario, Yaki will be unable to recover, so I recommend that players claim the sectors before and after Savage Spur to prevent NPC forces from controlling Yaki.
Alternatively, you can install a mod by another author that allows player construction ships to participate in NPC construction.
Once the Savage Spur is owned by Yaki, we've set it so that Yaki construction ships will spawn for free, which will speed up the rebuilding of Yaki.
We've also set it so that Yaki mining ships, trading ships, and general factories will be built in small numbers.
These changes will take effect from a new game onwards, but as we're still in the testing phase, don't expect too much in the way of Yaki-related gameplay.
EBI  [author] 10 Jul @ 9:06am 
Also, in theory, by clearing out the xenons around Yaki in the Yaki pirate quest, Yaki will become neutral with Argon, and Yaki will be able to claim Savage Spur.
Make sure that construction ships of other races can reach the shipyards and other station construction plans that will appear around the Yaki headquarters on Savage Spur.
EBI  [author] 10 Jul @ 9:04am 
I've improved the broken economies and weak defenses of Scaleplate and Syndicate, and overhauled the station layout of Scaleplate.
I haven't noticed much of a difference in my environment, but if this causes a significant performance hit, please let me know.
technolibra 27 Jun @ 12:12am 
this is really cool. i always conceptually like things that add more dynamic nature to games