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I have tested this mod alone several times, and I also use it regularly together with over 100 other mods. I have never encountered such a symptom.
In addition, the details you reported do not seem to match the actual number of stations added by this mod.
I am sorry, but there is nothing I can do about such conflicts.
I have already implemented some measures to reduce conflicts, but when it comes to total replacements of the station generation logic or the recycling system, there is unfortunately no way for me to resolve it on my side.
Alternatively, you can install a mod by another author that allows player construction ships to participate in NPC construction.
Once the Savage Spur is owned by Yaki, we've set it so that Yaki construction ships will spawn for free, which will speed up the rebuilding of Yaki.
We've also set it so that Yaki mining ships, trading ships, and general factories will be built in small numbers.
These changes will take effect from a new game onwards, but as we're still in the testing phase, don't expect too much in the way of Yaki-related gameplay.
Make sure that construction ships of other races can reach the shipyards and other station construction plans that will appear around the Yaki headquarters on Savage Spur.
I haven't noticed much of a difference in my environment, but if this causes a significant performance hit, please let me know.