Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Ocen: 91
RoR - Ryse Of Rome - Combat
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Tagi: mod, Battle
Deskryptory zawartości: Treści przeznaczone dla dorosłych, Częsta przemoc lub brutalność
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4.994 MB
7 kwietnia 2024 o 15:26
16 maja o 4:53
Listy zmian: 15 ( zobacz )

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RoR - Ryse Of Rome - Combat

W 1 kolekcji stworzonej przez Daryûn
Ryse Of Rome Collection
Przedmioty: 14
Opis
With Ryse Of Rome Combat discover a new way of experiencing fight, more intense, immersive & chaotic battles, don't give them a chance, for Rome !




Subscribe to mods and place the different mods like me in the Mod Manager before starting the game:

[1] - RoR - Ryse Of Rome - Units Size X2 or X3 [OPTIONAL]
[2] - RoR - Ryse Of Rome (Lite Edition) [OPTIONAL]
[3] - RoR - Ryse Of Rome - (Translator) [OPTIONAL]
[4] - RoR - Ryse Of Rome - Combat
[5] - RoR - Ryse Of Rome - Blood & Burning [OPTIONAL]
[6] - RoR - Ryse Of Rome - Siege [OPTIONAL]
[7] - /!\ Others mods /!\


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Tired of seeing piles of dead bodies ?

You can choose to break up the formation of units for a more realistic and chaotic battle on the battlefield and some units continue to fight for their lives even when routed !

You want more difficulty and information on your units ?

With this mod you will feel the speed difference between light and heavy units, you will have more information on the morale and fatigue of your troops
Unit fatigue has been reworked, they tire faster when running and fighting, but recover faster when walking and resting

It's up to you to make your strategies between the speed and the fatigue of the units to take the advantage of the combat!

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- Better immersive fight
- Better arrow trajectory
- More Combat Animations
- Speeds & Charges units reworked
- Fatigue reworked
- Units stats box reworked (Add Speed, Shield Armor & Accurency)
- Add Moral & Stats infos according to the fatigue level (Only available in English & French for the moment)
- Pikemen keep their spears in their hands
- Unlimited funds for "Ultra" in custom battles (Don't use Custom founds)

/!\ Use "Ryse Of Rome (Lite Edition)" mod for better roman experience /!\



TRANSLATION:
/!\ Use "Ryse Of Rome - Traduction" mod for french translate /!\


/!\ Use "Ryse Of Rome - Ubersetzung" mod for german translate /!\


/!\ Use "Ryse Of Rome - Traduzione" mod for italian translate /!\


/!\ Use "Ryse Of Rome - Traduccion" mod for spanish translate /!\


/!\ Use "Ryse Of Rome - перевод" mod for russian translate /!\


/!\ Use "Ryse Of Rome - Tercume" mod for turkish translate /!\


Enjoy ! :)



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Komentarzy: 57
AdamEternal 13 czerwca o 8:34 
does this animation mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1448531545 compatible with this combat mod?
Daryûn  [autor] 14 grudnia 2024 o 10:17 
Hey @Numb :steamhappy:
I don't know, I don't play Attila sorry :steamsad:
Numb 2 grudnia 2024 o 22:20 
How do I use rpfm to make it so the chaotic fights are in attila. I feel like this would be cool with the dawmless days
heroic rat 28 października 2024 o 14:27 
templar order? in rome 2?
nateyolo98 31 sierpnia 2024 o 12:41 
please lower the unit cost please
nateyolo98 31 sierpnia 2024 o 4:57 
could you add all the templar and crusade order in to the mod please i love to do epic custom battles and your mods are amazing please keep up the good work
Daryûn  [autor] 14 sierpnia 2024 o 13:27 
UPDATE:

- Speed, Charge and Fatigue reworked
- Stats units box reworked (Add Speed & Shield Armor stats)

Now the fights are even more intense and more strategic, the light units are really different from the heavy units and the cavalry is faster.
Fatigue further reduces unit performance

Enjoy :swordcross:
Skip Townsley 29 czerwca 2024 o 14:43 
how did you make routing units continue to fight?
Daryûn  [autor] 28 czerwca 2024 o 5:15 
Hi @Raison
Glad you like the mod! :swordcross:
Yes, that's why units move away from each other to fight, but some units abuse the system :steamfacepalm:
Raison 28 czerwca 2024 o 5:03 
Hi, loving your mod so far.
There's one thing I noticed while using the mod, there are times that two units are keep repeating the same animation and they're like traveling the map crossing swords playing the same animation over and over again lol