Space Engineers

Space Engineers

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Tank Tracks Builder
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Type: Mod
Mod category: Script, Other
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802.449 KB
2024년 4월 1일 오전 6시 50분
2025년 4월 28일 오후 1시 32분
업데이트 노트 13개 (보기)

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Tank Tracks Builder

설명
A handheld builder for Tank Tracks Framework using a fake block to act as the track placing "tool".

Not the mod you're looking for
You need a mod that adds track designs and this is not it.
The Tank Tracks Framework page's description lists some known track mods, those are not all of them of course, search the workshop to find hidden gems!
If those mods are configured right they will automatically bring the API mod and this mod along.


Function
This being only the builder tool it does not contain any info on how the tracks behave after that, for that info look at the Tank Tracks Framework.

Placing tracks does not require any materials.
Can only place tracks on friendly (non-neutral) vehicles.

It also functions as a TankTracksAPI usage example.

This or a mod similar to this is required for the player to have the ability to place or remove tracks to vehicles.
Vehicles that already have tracks on them are not affected by this mod, those are handled by the tracks framework.

If you want players in your server to not be able to add/remove tracks, then either prohibit the track builder block or remove this mod entirely by turning off auto-dependencies (DS only) and adding all the dependencies manually except this one.

Problems?
If equipping the tool says "TankTracksAPI not working or not present" or "No track designs defined" then:
First ensure you have a mod that adds tracks. See a list of track mods in Tank Tracks Framework.
If that's not the case, then post a comment or discussion with the exact mods you do have and the exact behavior you're getting.
댓글 51
Apologies 2025년 8월 27일 오후 4시 59분 
I have a very odd visual bug that makes a set of my tracks appear to go backwards, PM me and ill send a BP please, ty!
Noble117 2025년 7월 7일 오후 7시 08분 
I tried using this without the Improvised Experimentation mod and its fully functional. I'll go see if i can find a way to rebind that mod.
Noble117 2025년 7월 7일 오후 6시 44분 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2891367014&searchtext=improvised
Improvised Engineering. Improvised Experimentation to be specific. That mod allows you to grab and drag stuff with your hands. For some reason the primary grab, which is bound to reload, doesn't interfere with placing tracks. However the secondary grab, which is bound to Use, stops me from removing tracks. I'll check that one for changable binds.
Digi  [작성자] 2025년 7월 7일 오후 5시 37분 
This uses the controls for use, reload and primary tool action, so whatever those are bound to, but they're only read when the tool is equipped so if another mod's keybinds are more global than that, then that mod should be the one offering changeable binds :P

What is the other mod and what keys does it conflict with exactly?
Noble117 2025년 7월 7일 오후 1시 34분 
Hi, the mod works great, but i'm having a keybind conflict with another mod. Does anyone know how to change the keybinds for this mod?
Rodrigues 2025년 5월 3일 오후 5시 52분 
Hi! Could you include localization support in your mod with English strings in a separate file? I’d like to translate it to Brazilian Portuguese. Thanks!
STUV 2025년 3월 13일 오후 3시 42분 
Help, me please. I'm found bug in track mod. How to fix ?
https://youtu.be/t8jFB74UKW4
Battle Bunny Verdy 2025년 3월 11일 오전 11시 12분 
@Filzar Getnep i had the same problem. removing an extended piston that was attaching it to the floor fixed the problem. maybe something abt sub grids???
Filzar Geynep 2025년 2월 17일 오후 12시 25분 
I've got an issue where the tool says "Cannot build tracks on neutral or enemy vehicles" while the grid is owned by me, shared with my faction and we were able to build tracks on it before
Player2884 2024년 12월 28일 오전 7시 05분 
is mod, very good you see tank, or apc use track:selike: