Space Engineers

Space Engineers

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Tank Tracks Builder
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Type: Mod
Mod category: Script, Other
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802.449 KB
1 apr 2024 om 6:50
28 apr om 13:32
13 wijzigingsnotities (weergeven)

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Tank Tracks Builder

Omschrijving
A handheld builder for Tank Tracks Framework using a fake block to act as the track placing "tool".

Not the mod you're looking for
You need a mod that adds track designs and this is not it.
The Tank Tracks Framework page's description lists some known track mods, those are not all of them of course, search the workshop to find hidden gems!
If those mods are configured right they will automatically bring the API mod and this mod along.


Function
This being only the builder tool it does not contain any info on how the tracks behave after that, for that info look at the Tank Tracks Framework.

Placing tracks does not require any materials.
Can only place tracks on friendly (non-neutral) vehicles.

It also functions as a TankTracksAPI usage example.

This or a mod similar to this is required for the player to have the ability to place or remove tracks to vehicles.
Vehicles that already have tracks on them are not affected by this mod, those are handled by the tracks framework.

If you want players in your server to not be able to add/remove tracks, then either prohibit the track builder block or remove this mod entirely by turning off auto-dependencies (DS only) and adding all the dependencies manually except this one.

Problems?
If equipping the tool says "TankTracksAPI not working or not present" or "No track designs defined" then:
First ensure you have a mod that adds tracks. See a list of track mods in Tank Tracks Framework.
If that's not the case, then post a comment or discussion with the exact mods you do have and the exact behavior you're getting.
51 opmerkingen
Apologies 27 aug om 16:59 
I have a very odd visual bug that makes a set of my tracks appear to go backwards, PM me and ill send a BP please, ty!
Noble117 7 jul om 19:08 
I tried using this without the Improvised Experimentation mod and its fully functional. I'll go see if i can find a way to rebind that mod.
Noble117 7 jul om 18:44 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2891367014&searchtext=improvised
Improvised Engineering. Improvised Experimentation to be specific. That mod allows you to grab and drag stuff with your hands. For some reason the primary grab, which is bound to reload, doesn't interfere with placing tracks. However the secondary grab, which is bound to Use, stops me from removing tracks. I'll check that one for changable binds.
Digi  [auteur] 7 jul om 17:37 
This uses the controls for use, reload and primary tool action, so whatever those are bound to, but they're only read when the tool is equipped so if another mod's keybinds are more global than that, then that mod should be the one offering changeable binds :P

What is the other mod and what keys does it conflict with exactly?
Noble117 7 jul om 13:34 
Hi, the mod works great, but i'm having a keybind conflict with another mod. Does anyone know how to change the keybinds for this mod?
Rodrigues 3 mei om 17:52 
Hi! Could you include localization support in your mod with English strings in a separate file? I’d like to translate it to Brazilian Portuguese. Thanks!
STUV 13 mrt om 15:42 
Help, me please. I'm found bug in track mod. How to fix ?
https://youtu.be/t8jFB74UKW4
Battle Bunny Verdy 11 mrt om 11:12 
@Filzar Getnep i had the same problem. removing an extended piston that was attaching it to the floor fixed the problem. maybe something abt sub grids???
Filzar Geynep 17 feb om 12:25 
I've got an issue where the tool says "Cannot build tracks on neutral or enemy vehicles" while the grid is owned by me, shared with my faction and we were able to build tracks on it before
Player2884 28 dec 2024 om 7:05 
is mod, very good you see tank, or apc use track:selike: