RimWorld

RimWorld

791 ratings
What's for sale?
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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420.331 KB
27 Mar, 2024 @ 2:04pm
30 Aug @ 7:19am
6 Change Notes ( view )

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What's for sale?

Description


I restarted actually playing the game, and noticed world trading was hard to achieve. You never know if the settlements will have what you are looking for, and the waste of food made the whole thing not worth it for me.
That's why I made this mod!

What's for sale allows you to know what the world settlements sell before visiting them.

By default, you only get trade stock information when you have a powered comms console. And only industrial and higher tech level faction will be able to send you their trade stock information.
But there is also settings that allow to change those behaviors. Go check them out!







Code work by Kikohi
Maintained by Sarg

(CC BY-NC-SA 4.0)[creativecommons.org]



Should be compatible with everything.
Popular Discussions View All (1)
36
24 Jul @ 6:13am
PINNED: Bug Reports
Sarg Bjornson
113 Comments
Protok 19 hours ago 
Thanks for the mod.
Could you add a "Global Stock Search" button to the right bottom corner of world screen, please?
To free task bar space.
Alan 12 Sep @ 11:22am 
@hazelsteacup, pretty sure that issue is related to you using a gravship, just change the mod to not require a console in the settings.
hazelsteacup 12 Sep @ 10:29am 
It has been somewhat intermittent (it was broken, started working again, then broke again, and I can't figure out a specific trigger). Also, the global search still works, just not the world map.
hazelsteacup 12 Sep @ 10:27am 
I have a comms console, but at some point, it stopped qualifying for the "need a comms console to get trade info" and I no longer got sale info *even for places I had already visited*. I think this happened before 1.6, and it happens even when a kid is not at the console. https://imgur.com/a/hyxG6fP
CrackerJack.beta 4 Sep @ 6:12pm 
I didn't feel any performance problems from the 28th update but personally I hated the extra tabs to flip through when I'm not sure where the specific item I was looking for is categorized as. I'm glad it got reverted for the wrong reason lol
Alan 30 Aug @ 10:32am 
This mod is finally complete, 10/10.
Sarg Bjornson  [author] 30 Aug @ 7:19am 
v3.02:

- Applied the null negotiator bug fix by lisanhu. Tested this one as much as I could and verified the tps impact of the mod is now minimal (as much as any dialog while open). If you still get insane lag spikes please report it with Hugslib logs and Dub's analyzer screens
Alan 29 Aug @ 2:48pm 
It seems that your version ruins TPS only for a period of time while Escarval's version ruins it permanently as long as the mod is loaded. Alas, without his patch per-settlement price-list is once again broken, but it turns out that you can, in fact, search for specific genepacks in unpatched version of the global tab so it's bearable. If Escarval could make a less destructive fix specifically for per-settlement price-list, this would be 10/10.
stups 29 Aug @ 11:13am 
From a glance I would guess that there was too much unpredictable code that would run on every tick on every world object.
Sarg Bjornson  [author] 29 Aug @ 11:02am 
Yeah, no shade on Escarval. Unfortunately I have too much on my plate and can't verify if the problems are easy or hard to fix