Garry's Mod
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Entropy : Zero NPCs
   
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Tipo de contenido: Extensión
Tipo de extensión: PNJ
Etiqueta de extensión: Diversión, Película, Juego de rol
Tamaño
Publicado el
Actualizado el
41.323 MB
26 MAR 2024 a las 4:46
1 SEP 2024 a las 5:17
4 notas sobre cambios ( ver )

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Entropy : Zero NPCs

En 2 colecciones creadas por Limakenori
Limakenori's addons
93 artículos
[ZBASE] Entropy : Zero (S)NPCs
12 artículos
Descripción
ZBASE addon AND HL2 EP2 REQUIRED!
Hello there! Welcome to my Entropy : Zero NPCs
Some things can be not written here
--- NPCs:
-- EZ: Combine:
- Bad Cop

-- EZ: Humans + Resistence:
- Vortigaunt Blue
- Lenny (Vortigaunt Hunter)
- Zilazane (Zil/ Final boss)

-- EZ: Zombies + Enemy Aliens:
- Arctic Fast Headcrab
- Arctic Fast Zombie
- Arctic Fast Zombie Torso

Features:
Icon
Original models, sounds, textures, particles
Everything mostly based on skill.cfg and az_c4_3.bsp files, so they pretty similiar to original
Upgraded Zil's shield
More effects for Blue Vortigaunt
Lenny can dodge(like ZBase hunter, but only if not charging)
Bad Cop can switch weapons( Pistol, SMG1, Shotgun, AR2 Proto, 357 Magnum )
Bad Cop can pick up medkits, vials and batteries
Bad Cop has suit power like player


Settings:
Tool Panel >> ZBase >> Limakenori >> EZ

Enjoy the NPCs!

Credits:
Valve - Half-Life series and some assets.
Entropy : Zero Team - assets
Zippy - ZBase.
C0Mb0STR3Kx20 and L1makenor1(me) - coding, models, materials edits.
Tags: Headcrab Alien Zombie Xen Race X Monster fish NPC Weapon battle fight Gordon entropy ezt ez2 limakenori xengrenade weapon ar2 proto xenians expanded beneathacle water NPC HL half life BMS Mesa main character Zil hunter vort slave shield
Discusiones populares Ver todo (1)
11
22 SEP 2024 a las 23:21
FIJO: Bug reports
Limakenori
32 comentarios
Friendly Neighborhood Combine 1 SEP 2024 a las 11:06 
alright thanks :steamthumbsup:
Limakenori  [autor] 1 SEP 2024 a las 11:04 
You can change your faction in ZBase tab.
Friendly Neighborhood Combine 1 SEP 2024 a las 11:01 
is there a way for Bad Cop to be friendly to the player?
Limakenori  [autor] 5 AGO 2024 a las 22:50 
Gordon? GORDAN!
Sounds complicated, but I'll think about this.
Gordon, GORDAN! 5 AGO 2024 a las 21:30 
Hey Limakenori?

I wonder if you could make a deployable Manhack for the player based off Entropy Zero?

I wanted a weapon that could be like the Snarks from Half-Life that distracted Human enemies and took the edge off the player if used right, but much less specific and more multi-purpose.

the player can double-tap the use key or hold it to make the manhack move to a specific location designate a specific enemy or object for the manhacks to attack (they should be able to press buttons and interact with objects for the player by attacking them, and the ability to command a specific manhack to do a specific task by holding use and then "Nextweapon and "previousweapon" (which are commonly binded to the mouse wheel), to set a specific manhack on a specific task, Manhack 1 can unlock a mechanism while Manhacks 2 and 3 can attack and distract a foe.)

the player could have 9 Manhacks active at once at max, but can be changed through settings.
John Tech-Head 19 JUL 2024 a las 21:47 
oh sorry, my bad
Limakenori  [autor] 19 JUL 2024 a las 21:46 
Check ZBase settings.
John Tech-Head 19 JUL 2024 a las 21:45 
Is there a way to make these NOT replace the original NPCs?
Limakenori  [autor] 13 JUN 2024 a las 20:38 
Planned
McLets 13 JUN 2024 a las 17:46 
What about Uprising NPCs?