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Сообщить о проблеме с переводом
Sounds complicated, but I'll think about this.
I wonder if you could make a deployable Manhack for the player based off Entropy Zero?
I wanted a weapon that could be like the Snarks from Half-Life that distracted Human enemies and took the edge off the player if used right, but much less specific and more multi-purpose.
the player can double-tap the use key or hold it to make the manhack move to a specific location designate a specific enemy or object for the manhacks to attack (they should be able to press buttons and interact with objects for the player by attacking them, and the ability to command a specific manhack to do a specific task by holding use and then "Nextweapon and "previousweapon" (which are commonly binded to the mouse wheel), to set a specific manhack on a specific task, Manhack 1 can unlock a mechanism while Manhacks 2 and 3 can attack and distract a foe.)
the player could have 9 Manhacks active at once at max, but can be changed through settings.