Project Zomboid

Project Zomboid

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Hanksie's Guitar Wall Hanger
   
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4.937 MB
7 marca 2024 o 12:57
25 maja o 11:53
Listy zmian: 22 ( zobacz )

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Hanksie's Guitar Wall Hanger

Opis
For Build 42 Version, head to https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3410972667 !!!

Allows guitars to be hung on the Walls!

Head over to Hanksie's Musical Wonders for more guitar colours! https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3276683072

Compatible with Angry's Lifestyle: Hobbies mod!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2997342681

Also adds hanging guitars randomly across the map, adding immersion and personality to homes!

No base is complete without your collection of guitars beautifully displayed along the walls!

Keytars, Banjos and Violins are now ready to be displayed in all their glory too!

How To Use:
- with a Hanksie's Guitar Wall Hanger and a guitar in your inventory, just right-click either item and select "Attach Guitar to Wall Hanger"
- guitar can be detached from the hanger with a right-click while it's still in your inventory
- once you have the guitar as " - mountable", place the instrument on a wall of your choice


Where To Find:
- they can be found in hardware, furniture and tool shops... there might even be a few in that elusive music shop....


How To Craft:
- 1 plank,
- 4 nails
- 2 leather strips

* Must have Carpentry lvl 3 and Tailoring lvl 1.


Single player and Multiplayer. Can be added mid-save.


Latest update:
-Updated guitar textures
-Hanging guitars spawning across the map

-Added CH, CN, DE and ES translations
-Added FR translations - massive thanks to @Xianah :D
-You now only need to have Tailoring lvl 1
-Any type of hammer, including the wooden mallet, can be used
- Fixed error with procedural list


* Special mention to @DerGeissler and @gunslinger for their top-tier assistance.


Workshop ID: 3174889729
Mod ID: GWH

Workshop ID: 3174889729
Mod ID: GWH
Popularne dyskusje Zobacz wszystkie (2)
13
19 lutego o 6:19
Bug Reports
raffataffattack
5
24 listopada 2024 o 16:46
Suggestions
raffataffattack
Komentarzy: 60
That Random Guy 10 czerwca o 10:03 
Hi! I love the mod. But I was wondering if there was a way to take the guitars off the wall after they've been put up?
raffataffattack  [autor] 6 grudnia 2024 o 14:52 
@Ataoid ah ok, no worries, enjoy!
Ataoid 6 grudnia 2024 o 14:18 
I'm sorry, I was doing it wrong, the tactic you said worked, thank you.
raffataffattack  [autor] 6 grudnia 2024 o 13:51 
@Ataoid I'm not sure what you mean. In the Bug Reports discussion can you put a little more info please and I'll look into it?
Ataoid 6 grudnia 2024 o 13:42 
I can't make out the guitar on the wall
raffataffattack  [autor] 6 grudnia 2024 o 13:22 
@Ataoid With the furniture "Pick up" tool, as you would do for any furniture.
Ataoid 6 grudnia 2024 o 12:39 
hi how can i remove from wall
raffataffattack  [autor] 16 listopada 2024 o 10:52 
@NerdgamerDave I've uploaded my fixes to the spawning logic, which should now stop the over-saturation you're getting. This was mainly down to buildings being processed more than once, and by every user on the same server, over many different sessions.
Have a check of the change notes if you wanna know a bit more.
It won't remove any that you've already got around the place, but just think of the jams you could have with all of them! :steamhappy:
Jane Helldiver 13 listopada 2024 o 23:46 
I may not be the mod itself but interaction with modded maps and other things. Cuase tiles in general can be janky.

Me and a player got a chuckle seeing the entire Rosewood PD just FULL of guitars.

I also use "vanilla tiles enhanced" but that is just a texture so should not mess with things.

Whatever the cause some areas were at comical levels of spawns.
raffataffattack  [autor] 13 listopada 2024 o 6:31 
@NerdgamerDave Oh no! That shouldn't be happening. I put in many checks to make sure they weren't spawning everywhere and in buildings they shouldn't be, but I'll reduce it further. I am looking to add mod options to turn it off/reduce it down further. There should be limit to how many can spawn in a single building, but that might not be working properly.
Thanks for letting me know, and for the nice comments!