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To confirm, are you referring to Space Fauna or Bioship Titans?
Have not looked at the new Bioships yet, and would be surprised if ANY reactors from this mod worked with them.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3393655193
Bioships are likely their own shipclass, which would need their tags added to existing reactors or their own reactors in general. I'll see if I have time this hometime to look into it, but cannot promise anything.
@BaBoFantasy
I'll look when I have a chance. One of those things I noticed but haven't had time to dive into. We'll see if I get some to look into it a bit deeper.
Your mod works well and is quite great, but I do have one request. Additional components in your mod still use an outdated ship_restriction script to determine compo-ship availability. While it still works for now, most vanilla content and other major mods have since moved on to using potential blocks and scripted_triggers instead. Updating to this newer approach would help ensure your mod remains compatible with future versions of Stellaris and integrates more smoothly with other mods. I hope you'll consider it.
Sort of. T5 is Dark Matter in Vanilla. The power output of T6 is a side grade/path to progress beyond Dark Matter.
@xray163
I've been on the road. I'll try to see if everything is in order before I head back out, but no promises!
@Zeizei Pumpum
@Draconia Empire
Perhaps. I'll try to do a quick check, and if it passes, I can push an update to at least remove the out of date warning. No promises though!
@MR_DISHWASHER
Glad to hear! As above, I'll try to do a quick check at some point and push an update to remove the warnings. Key word "try." ^.^