Total War: WARHAMMER III

Total War: WARHAMMER III

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Drycha and the Hag
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Tags: mod
File Size
Posted
Updated
37.194 MB
3 Mar, 2024 @ 4:39pm
25 Mar @ 6:43pm
16 Change Notes ( view )

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Drycha and the Hag

Description
Welcome friend of the Grove

Get some thematical thing for Drycha, just like the Things in the Woods or the Incarnate Elemental of Beasts.


What does this mod do?

This mod give to Drycha (if you got Shadow of Changes DLC) 2 Units to get from building at Tier 3 and Tier 5 and a custom Lord and Hero who get acces to the Lore of Hag, and a little matchup of Shadow and Hag for Drycha
  • Things in the Woods (With a custom model, thanks to Redmagueule for the model.)
  • Incarnate Elemental of Beasts.
  • Things in the Woods RoR (The Mordheim Balewolves)
  • Add custom Technologies bonus for Drycha which cost Amber (meanwhile adding some augmentation for the news unit for Drycha in Lord tree and in Techno tree too)
And it gives for Kislev :
  • 4 Custom Lord (Hag Mother) of 4 Lore : Hag/Beasts/Death/Shadow
  • Malevolent Treekin for Ostankya only

Thanks to Redmagueule for the model of the unit.
Thanks to Harikeen[www.artstation.com] for the unit card.



Will try it "soonTM"

I'm trying to change the VFX for the eyes of the Things in the Wood without touching the units from Kislev, if anyone got any intel would gladly take it




My other mods
If you want another mods from me there's my list of other mods :

Corruption of Hashut : If you want a proper corruption overall for the Chaos Dwarf, it's kinda balanced to be sure to not broken any thing from them, and can be used in any save just for that flavor, if you'r playing Dhrath-Zharr or not.

Infernal Flamer : If you want some flame-thrower for the Chaos Dwarf that's kinda lorefriendly and work properly with or without my own Corruption Mod.
29 Comments
Malkox  [author] 29 Aug @ 5:52am 
Nah Ostankya will not recruit Malevolent Branchwraiths or Treekin because she already has those Witch with this lore of magic
Dumbledood 28 Aug @ 5:38pm 
Does this let Ostankya recruit malevolent branchwraiths/treekin? I assumed it did at first, but looking closer, I'm guessing not. Just wanted to double check.
wardspratlin 17 Aug @ 6:55pm 
This for some reason breaks belekors portals idk why
Barrain 5 Feb @ 9:21am 
[out] <59.2s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:15: in function '?'
[string "script\_lib\lib_campaign_manager.lua"]:2036: in function 'call_each'
[string "script\_lib\lib_campaign_manager.lua"]:2431: in function 'process_first_tick_callbacks'
[string "script\_lib\lib_campaign_manager.lua"]:2396: in function 'first_tick'
[string "script\_lib\lib_campaign_manager.lua"]:487: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Barrain 5 Feb @ 8:58am 
I'm getting what appears to be a script error:
[out] <59.2s> BIG FAT SCRIPT ERROR
[out] <59.2s> [string "script\campaign\wh3_main_combi\mod\things_drycha_ror_recruitment.lua"]:38: attempt to concatenate global 'wh2_dlc16_wef_drycha' (a nil value)

Could be an incompatible mod, but figured I'd post just in case.
Argo 18 Dec, 2024 @ 10:39pm 
Great mod!
Terrors End 6 Nov, 2024 @ 4:54am 
@Hatsumo Miku - Drycha has the 'new' spells, when in battle, there is a left/right arrow on your magic UI, which will allow switching between lore shadows and lore hag
Terrors End 6 Nov, 2024 @ 4:52am 
Branchwraith (Hag) has default goblin unit card in UI
Sumo 2 Nov, 2024 @ 8:52am 
doesnt look like drycha gets the spells after you spend skillpoints in them.
Kaneda 21 Aug, 2024 @ 3:32pm 
Merci pour l'update :WH3_clasp: