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Context: the original problem was only the top-left quarter of the image showed up on the brush face. Can you tell me what can I do to avoid the wrong texture shift when I adjust the scale values? How'd you do it? 🤔
And what I usually do to fix it is apply the monitor texture to my func_monitor (or whatever the brush entity is called), go into the texture application tool, hit "fit" to scale it to fill the entire brush face, then take the x and y scale values out to a calculator and double them. Put those back in, then align top and left. It'll look all messed up when you compile the map, but when it's packed and uploaded it works. Absolutely no clue why, but so far it's fixed it for me for the other maps I've done. Kinda wish you didn't have to do all this to make it work right lmao
@QuantumDylan Can you tell me how you gonna fix that TV with 4 images? 🤔 I have a similar problem, but in my case only the upper left ¼ of the image is visible.