Garry's Mod

Garry's Mod

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Places From Film
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Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Movie, Scenic
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401.875 MB
2024년 2월 26일 오후 7시 54분
2025년 2월 18일 오후 8시 11분
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Places From Film

QuantumDylan님의 2 모음집
Film Photography Maps
아이템 3개
QuantumDylan's Maps (Finished)
아이템 5개
설명
If you like the music, here's the OST![soundcloud.com]

Also if you'd like to see the photos that inspired some of the areas I've made a little album here![photos.app.goo.gl]

2025 UPDATE: Added a full navmesh around the map, also managed to get pretty much every texture packed properly!

This is the more or less finalized version of that WIP build I uploaded a little while ago, did some polishing and added a bit of detail here and there.

Places From Film started as a complete do-over of a failed map that I borked so hard it doesn't compile in anything other than fast, whoops. It's main goal was to learn some of the basics of Hammer editing and also make small vignettes based on random photos I've taken on film and the like, as well as to play around with creating some novel spaces as well. It's all very dreamlike for the most part, I just wanted to make a barely coherent map where you end up looping back on yourself and crossing over paths from different perspectives some times.

All music in this map is made by myself and is fully excluded from youtube content ID and the like, I don't like the idea of it so I never actually put my music into its database. If you stream or make videos or any of that funky stuff you're all good to go. You'll find most of the music by pressing use on radios and jukeboxes scattered around the map.

Includes such fun features as:
  • Random back room areas for various buildings
  • Weird concrete spaces
  • Hopefully decent music
  • Photo gallery somewhere
  • Euclid weeping
  • Architecture that I just think is neat
  • A funky TV
  • Breakable glass
  • Packed files for your enjoyment
  • NO ENTRY
  • A fairly reasonably large map in general with lots of weird connections between areas

I'm probably going to keep an eye out for any serious bugs and fix em as time goes on, but this is a more than stable enough release so feel free to check it out! I'll probably move on to a new map after this, and I might actually pack and upload that terribly optimized map that predates this one. It's kinda cool in a janky way lmao

Thanks librarian :D

Uploaded with gmpublisher[github.com]
인기 토론 모두 보기(2)
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2025년 6월 29일 오전 7시 29분
УЙУЙ
bogdanyakovenko646
0
2025년 6월 29일 오전 7시 29분
УЦЙуйУУВЙвйУУ
bogdanyakovenko646
댓글 48
QuantumDylan  [작성자] 2025년 8월 8일 오전 7시 12분 
@Sonic the hedgehog 😂
NOT garry 2025년 8월 2일 오전 12시 12분 
now THIS is where all the npc posers are ment to go :steamhappy:
QuantumDylan  [작성자] 2025년 7월 14일 오전 9시 06분 
♬♫~Joe Blaze~♫♬ I belieeeeeve I added those several months back, yeah note at the top says so, so it probably does. Don't expect great pathfinding performance, the teleports really mess that all up
QuantumDylan  [작성자] 2025년 7월 14일 오전 9시 04분 
stealthi26 Hmmm I can't imagine this one would ping anyone's RAM since it's only 400 MB, the only other thing I can think of is trying the x86_64 branch but I know for a fact that I actually was staying away from that branch when I made this a year or two ago. Could try that but unfortunately without an error log or anything else there's not many diagnostics I can do
♬♫~Joe Blaze~♫♬ 2025년 7월 6일 오후 10시 27분 
AI Nodes too? :3
stealthi26 2025년 7월 6일 오후 4시 11분 
Map literally will not load, is this a RAM issue? If not, how can i fix it?
Zsombor99 2025년 6월 6일 오후 2시 06분 
@QuantumDylan I doubled the x and y scale values (as you wrote) and aligned the texture top-left and it got worse in-game. Then I restored those values and divided them by 2 instead. This somewhat worked, but I needed to fiddle with both x and y "texture shift" a lot, because now somehow the image's outer corners were in the middle of the brush face. 😶
Context: the original problem was only the top-left quarter of the image showed up on the brush face. Can you tell me what can I do to avoid the wrong texture shift when I adjust the scale values? How'd you do it? 🤔
QuantumDylan  [작성자] 2025년 6월 5일 오후 4시 45분 
@Zsombor99 ahaha that's my favorite trick lmao, easiest way to confuse people is to change geometry and seamless teleportation.

And what I usually do to fix it is apply the monitor texture to my func_monitor (or whatever the brush entity is called), go into the texture application tool, hit "fit" to scale it to fill the entire brush face, then take the x and y scale values out to a calculator and double them. Put those back in, then align top and left. It'll look all messed up when you compile the map, but when it's packed and uploaded it works. Absolutely no clue why, but so far it's fixed it for me for the other maps I've done. Kinda wish you didn't have to do all this to make it work right lmao
Zsombor99 2025년 6월 1일 오후 3시 43분 
It's a bit freaky at various places the map is literally changing behind me to prevent me from backtracking (going back) or something! 😦 At first this map not looks too complicated, but the trickery with player teleportation can get quite confusing pretty quickly. 😵‍💫
@QuantumDylan Can you tell me how you gonna fix that TV with 4 images? 🤔 I have a similar problem, but in my case only the upper left ¼ of the image is visible.
Goth Kitty 2025년 5월 29일 오후 8시 37분 
@QuantumDylan You're welcome, I'm glad I said something! :)