Space Engineers

Space Engineers

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Tyranids: Hive-Fleet Grendel (WIP) (WEAPONCORE)
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Type: Mod
Mod category: Modpack, NPC
Tags: NoScripts
File Size
Posted
Updated
286.040 MB
20 Feb, 2024 @ 4:21am
25 Jul, 2024 @ 7:07am
7 Change Notes ( view )

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Tyranids: Hive-Fleet Grendel (WIP) (WEAPONCORE)

Description


Update 18.03.2024 - Added Hiveship. Clang save us all.

After rescent AI inventions made by Engineers, the amount of mining work across the system skyrocketed. But due to the rapidly growing colonies and stations, massive space battles and usage of AI ships and drones, an insane amount of radio noise was produced into the black void beyond. And the void heard this noise. And responded. Slowly but inevitably, it crawled in the direction of our system and only now reached its goal. The flight was long. But the void is finally here, and it's hungry.

This mod introduces the one, the only, the Great Devourer, the Tyranids, a massive alien threat inspired by Battlefleet: Gothic Armada 2 game and Warhammer 40k setting. The Hive-Fleet Grendel, a fleet of organic battleships bred by the Hive Mind specifically to deal with the Space Engineers in their system, is bursting right into our worlds, feeding upon everything it can reach! The NPCs this mod adds are often very big and very difficult, requiring either a good cooperation or very powerful modded weaponry to defeat.

The mod is intended to be used with the Tyranid Weaponry mod for full functionality.


With this mod installed, you'll encounter the following enemies in your world:
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Vanguard - a small solitary living voidship, occupies a scouting role in the Hive-Fleet and could often be seen at the early stages of the player progression. It's relatively weak compared to others and never spawns in groups.

Cubes: 609
Length: 108m
Mass: 0.7Kt
Main weapons: One light weapon in the mouth.
Auxilliary weapons: none

Variations: Leech, Spitter, Strangler
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Drone - a small Tyranid battle voidship serving as a corvette counterpart. Not very sturdy, but has more varieties than Vanguard and may attack in packs, overwhelming the opponent with sheer numbers.

Cubes: 1371
Length: 143m
Mass: 1.9Kt
Main weapons: One light weapon in the mouth.
Auxilliary weapons: none

Variations: Corrosive, Strangler, Leech, Bio-Plasma
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Kraken - the first major threat for the players, a light cruiser analogue of the Tyranids. It has only one weapon in its disposal, but in each shot this weapon concentrates all of the devastating capabilities of the whole armament of any standard ship of the similar size.

Cubes: 4422
Length: 266m
Mass: 8.5Kt
Main weapons: One medium weapon in the mouth.
Auxilliary weapons: none

Variations: Corrosive, Strangler, Clutch, Bio-Torpedo
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Voidprowler - the main voidship of the Hive Fleet Grendel and one of the most dangerous foes to encounter. Voidprowlers have the widest variety of adaptations of all other bioforms and, like all heavy voidships, it takes less damage from all sources due to the heavy armor.

Cubes: 10000+
Length: 322m
Mass: 19Kt
Main weapons: One heavy weapon in the mouth.
Auxilliary weapons: 2 light weapons on each side, Spike-shooting carapace

Variations: Corrosive, Corrosive Strangler, Bio-Corrosive, Bio-Predator, Leech-Corrosive, Leech-Torpedo, Infestation, Infestation-Torpedo, Bio-Strangler, Leeching Clutch, Bio-Clutch
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Razorfiend - an enormous enforcer of the Hive-Fleet Grendel, this dreadnought-sized voidship is capable of fighting a small battle groups on its own due to its many different adaptations helping this voidship in every combat situation. Razorfiend is often equally dangerous both in long-ranged and close-ranged combat thanks to the main weapon empowerment, and its flak spores won't let it be shot by the missiles and rockets so easily.

Cubes: 17000+
Length: 380m
Mass: 41.6Kt
Main weapons: One heavy weapon and 2 Feeder tentacles in the mouth
Auxilliary weapons: 4 light weapons on each side, 2 Harpy Bays, Spike-shooting carapace, flak spores emitters, small ramming spurs.

Variations: Corrosive, Bio-Corrosive, Corrosive-Plasma, Bio-Predator, Bio-Torpedo, Infestation-Torpedo, Leech-Predator
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Devourer - one of the biggest living voidships of Grendel forces of all that entered the system. Its colossal mouth is always agape, and its terrific hunger is insatiable. Capable of destroying the whole fleets alone, this nightmarish foe flies straignt to the potential prey, tearing it with its teeth, breaking it with feeder tentacles and dissolving it with its stomach acid, turning even the biggest warships into the scattered remains yet to be fed upon.

Cubes: 23000+
Length: 466m
Mass: 75.3Kt
Main weapons: Devourer weaponry (depending on the class), rows of teeth, Drool cannon
Auxilliary weapons: 5 light weapons on each side, Spike-shooting carapace, flak spores emitters

Variations: Bio-Clutch, Leeching Clutch, Infestation Clutch, Bio-Strangler, Leeching Strangler, Infestation Strangler, Abomination, Bio-Abomination, Corrosive Abomination
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Hiveship - When this titan of destruction enters the battle, the space itself bends before its immeasurable mass and psychic prescence. Being the flagship of the Tyranid invasion and the final foe for the engineers to defeat, Hiveship posesses a whole arsenal of incredibly lethal weaponry and abilities, allowing it to destroy fleets upon fleets upon fleets.

Corrosive Doom Hiveship carries a massive artillery that fires an enormous drone-swarmed acidic projectile. Bio-Apocalypse variant shoots a series of consecutive bio-nuclear plasma beams, empowering with every next shot. World Eater Hiveship deploys its endless drone swarms from a distance and tears any ship in close proximity with enormous variant of Feeder Tentacles. Every Hiveship posesses a Psychic Scream ability, capable of disabling almost every ship in 3km radius for 10 seconds.

This boss is insanely brutal and powerful, and it's here to put an "engineer" part of every player and all mod-driven creativity of the community to a true test. Engaging this creature head-on without strategy or properly composed and engineered fleet of player-controlled or AI ships will most certainly result in quick and agonizing defeat. Only by making specialised builds and contraptions, playing dirty and exploiting weaknesses of the Hiveship one may end up victorious in the unspeakable slaughter that will start the moment the boss GPS beacon will be triggered. Good luck.

Cubes: 44000+
Length: 566m
Mass: 125.3Kt
Main weapons: Hiveship weaponry, 6 light weapons in the mouth, 5 forward-facing light weapons on the back.
Auxilliary weapons: 2 Medium Pyro-acid cannons, 7 light weapons, 2 Ether Brood bays and 3 Harpy bays on each side; Spike-shooting carapace, flak spores emitters, Ramming spurs, Psychic Scream

Variations: Corrosive Doom, Bio-Apocalypse, World Eater
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IMPORTANT:

- For now, this mod is in WIP state: no particularly difficult behaviours, events or reward systems.
- This mod is BRUTAL and intended for using in big server events.
- The grids used in this mod are often big. Expect a bit of lags when one of the bigger NPC's are spawning.
- The mod may be unbalanced, so, if you have a suggestion, leave it in the comments. This will help me to improve the mod further!)

Have fun :}
Popular Discussions View All (1)
0
5 Oct @ 3:09pm
Где найти тиранидов ?
Череп149
232 Comments
12sDaFailure 15 hours ago 
We've tried Spitting an ungodly ammount of 400mm and 300mm shells at it it aint cuttin it
12sDaFailure 15 hours ago 
I'm currently engaging a hiveship......I'm at my 11th Battlecruiser
ICT 8 Sep @ 3:02pm 
I second Cuddly Death Panda's comment. Since Necron Bot's creator is helping with this now too Tyranid NPCs would be awesome. Either way this is easily top 3 NPC mods in Space engineers.
Alzerth 2 Sep @ 9:09pm 
honestly i love this mod and the idea behind it but its just way to strong. I saw this mod and thought it looked amazing so i added it to my world and was excited to play again monster type ships.. i lost 3 mega ships and my huge space station in just 10 minutes... they highly out ranged me i think the highest range i even have in the game is 1,200. The damage those big blast balls do just destroyes anything very fast not to mention my shield mod had no effect it went right through them (small shots didnt)... it just sucks cause i literally cant defend against it.. i wanted to see if i could even have a chance so i went to creative and spawned 5 huge ships with hella weapons and not a single one could beat just 1 of the ships cause out ranged and just 3 shots ships are done for.. and i cant even do enough damage to have a chance either...... 10/10 mod you did amazing but the damage gotta be nerfed or at least the range.
Cuddly Death Panda 31 Aug @ 8:29pm 
Do you think there's any chance in the future we'll see an update with bots similar to those found in the necron mod but for this one instead? Would love to see some more planet encounters. This would be a considerable amount of work, but as an idea, having a spore drop ship fly over your base, dropping some sporocysts with termagants or warriors or something that then attack your base would be lit, kinda like the robot raider pods but way cooler.
Skarrier  [author] 22 Mar @ 7:19am 
@Dampiir

I simply dunno how to make things as advanced as NPCs in Blender😅 But i know someone who may help, so there's hope!
Dampiir 21 Mar @ 9:19pm 
Awww please make the npc's to spawn on planets and derelict ships. I'd love to defend my base against a swarm of npc's :)
Skarrier  [author] 2 Jan @ 12:04pm 
@Exiks

L.Y.N.X. wespons, Aryx Weapons Enterprises. Those two are the ones that this mod was balanced around and will work the best
Exiks 2 Jan @ 9:12am 
@_Nazarov7576_

What weapon mods do you recommend to counter your tyranid fleet
Skarrier  [author] 23 Dec, 2024 @ 1:11pm 
@Zerenta

I think you're talking about Leech spewer. The core idea of that weapon was to prevent the players from engaging in close combat with some Tyranid ships and encourage the usage of more long-ranged options, abundant in OP weapon mods which this mod is balanced against.

If you get hit with that weapon, it should feel like your ship is fired upon by a whole standard corvette-class ship (around 1500 blocks), from all weapons. Small grids aren't supposed to live long under that.

However i understand the issue. I think i'll reduce the max range of Leech spewer and its projectile speed so it would be more avoidable. Thanks for a feedback!