Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Thrusterflame Armor v1.2.4
   
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19. feb. 2024 kl. 12:25
12. sep. kl. 2:24
4 ændringsbemærkninger ( vis )

Abonner for at downloade
Thrusterflame Armor v1.2.4

I 2 samlinger af Dj0z
Dj0z' Racing collection
9 genstande
Base-game-Balance mods
21 genstande
Beskrivelse
Updated for 0.30.1a (Meltdown release and some followup).

A tritanium-woven heavy armor block designed for use within thruster exhaust flames without obstructing them.
- Can be built in thruster flame zones, but not weapon exclusion zones.
- More HP than 1 armor block. Lower explosive damage resistance.
- Heat resistance. Thrusters do no damage but some weapons do.

Balanced for base game.
Must be unlocked.


Known issues
- Will not be properly restricted by weapons added by mods **unless** the compatibility technique below is used.

Weapon mod compatibility
* If a mod you want to use adds any weapons to the game, and it has an exclusion zone (if not, everything's ok), this armor could be buildable in there.
* To avoid this, copy-paste this code in each affected weapon's ".rules" file, below "ProhibitAbove" or "ProhibitLeft" or whatever equivalent it uses :

ProhibitRects
[
[dj0z_weapon_exclusion, [0, -1, 1, 2]] // This one fits the small laser blaster. Edit the numbers for other weapons.
]

* NOTE : If the weapon already has any ProhibitRects, just add the long line to its existing list. If you don't know what numbers will make it perfect for your weapon, see this wiki page[cosmoteer.wiki.gg]. If anything went wrong, let me know.

Roadmap
- A small amount of passive dissipation.
- Maybe other size variants, still with custom sprites, still not fully obstructing thruster flames.
12 kommentarer
RustyDios 23. aug. kl. 15:38 
might need to add 'structure' to the type categories too so that radiator heat can expel over this
Dj0z  [ophavsmand] 31. juli kl. 15:15 
And now it actually resists heat
RustyDios 30. juli kl. 18:31 
Might need checking over to add the non-flamable Type Category but the mod didn't crash when used, part still built and still tanked shots, so I'll assume its doing its job :)
Dj0z  [ophavsmand] 30. juli kl. 18:27 
Well, thanks Rusty!
RustyDios 30. juli kl. 18:18 
~~ Confirmed working post MELTDOWN update 0.30 ~~
hupo.jh 9. maj 2024 kl. 18:42 
cool
Dj0z  [ophavsmand] 5. apr. 2024 kl. 22:56 
Hi Hazey, I guess i see the point of a 3x3 version. Covering anything bigger could just be done with many small ones. I'll see what I can do
HazeyInDaHead 5. apr. 2024 kl. 20:11 
Love this!! could you make different size tiles? If they match thruster sizes, it would be perfect!
Dj0z  [ophavsmand] 26. feb. 2024 kl. 6:42 
So i tested it on the Crippler launcher, it works. Anyone can make a mod weapon compatible real quick if they know IntRects.
Dj0z  [ophavsmand] 19. feb. 2024 kl. 19:16 
Now that I think of it, maybe the authors of weapon mods could add the needed code for compatibility themselves. It's string-based, no buffs involved, so it doesn't need to reference anything in my mod directly. I guess I'll add a how-to and wait for feedback to see if it works.