Dominions 6

Dominions 6

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The Forgotten Realms - Total Conversion Mod
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83.941 MB
17 Feb, 2024 @ 1:46am
23 Feb @ 8:56pm
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The Forgotten Realms - Total Conversion Mod

Description
Built with love for the community to be the most complete depiction of the Forgotten Realms fantasy setting available on PC. Designed for the Single Player experience, and only to be played on the new Forgotten Realms Underdark Expanded map, also here on Steam.

0.94 introduces many refinements and is the largest update since bringing the mod to Dominions 6. The primary focus has been on faithfully rendering the underwater lore of the Realms. The total nation count sits at 40, with 2 new factions making their debut:

The Nantarn Alliance - a faltering alliance of sea elves, merfolk, shalarin, and tritons in Faerûn's inner sea
Aleaxtis - the realm of the sahuagin sea-devils and their prophet, Iakhovas, He Who Swims With Sekolah

Veterans and advanced noobs should take on the challenge of playing as the Alliance against a pre-set Difficult and Aggressive Aleaxtis, while beginners and casuals will enjoy wrathful destruction as Aleaxtis or the expansion of the Kuo-toan nation of Sloopdilmonpolop or the Aboleths of The Symphony of Madness.

New games should include all possible nations (hold the 'n' key to fill the list with 'Random' and it wont duplicate). Set world options as desired AND enter the Victory Conditions tab. Set all levels 1, 2 and 3 vanilla random thrones to 0 and select your desired Victory Points requirement. 11-15 is a good number for medium-long games, but enjoy however you like.

A special thanks to Discord forum champion and good friend SSDaquerino for his encouragement to explore the lore of the Inner Sea and for his many late nights brainstorming, bugfinding, and playtesting.

!! LEGACY GAMES - Due to a quirk with Steam Workshop, the new map has replaced the legacy version despite being renamed in all files and code. Create a local copy of the map, which you can download here: https://drive.google.com/file/d/15DrSCsAmm1eLCN1cLpMtSyGqLZmLtOyD/view?usp=sharing

Enjoy!
-Raz
Popular Discussions View All (13)
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27 Oct @ 3:32am
Unofficial Bug Thread
Kellen
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24 Oct @ 6:18pm
PINNED: Tales from the Realms
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23 Feb @ 2:38pm
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292 Comments
Shelingar 17 Oct @ 8:50am 
finger of death?
windrider03 9 Oct @ 1:22am 
Thanks for the prompt reply. Much appreciated.
Saw your explanation for moving disintegrate to Astral and have one suggestion:
Astral already has mind burn and soul slay. Doesn't need another similar spell in another branch of magic. Just change their power or name to fit D&D! On the other hand Death do need a similar spell. :)
Razorfire  [author] 8 Oct @ 3:51am 
"blood slaves disappear in battle after failed seduction" - doesn't sound like a mod issue, very unlikely I could affect a mechanic like that. If the seducer flies, maybe that's the cause: blood slaves don't fly? Would make sense.

Summon imps - lots of low-level, permanent summoning spells were removed to be more D&D mechanics-consistent, this is likely one of them. Reasoning is that spells which allow for the permanent service of outsiders in D&D don't come around until very high caster level.
windrider03 7 Oct @ 4:07pm 
blood slaves disappear in battle after failed seduction. Summon imps cannot be cast. Is that intentional?
windrider03 7 Oct @ 6:08am 
Great mod. Thanks!
Half elf warriors have two helmets and no armour. Suspect one of the helmets is meant to be armour
Appleman 1 Oct @ 7:39am 
Just wanted to say this mod is amazing and really helped me get into DnD, particularly as a GM! Thanks for all the hard work you put into this.
Razorfire  [author] 21 Sep @ 11:15am 
I wasn't the person who set it up, and simply joined as Ao/Observer, but yes, we had a full roster of nations, around 20 players and the remainder set to AI. Those nations performed as normal.

You can try joining the Discord and asking around:
https://discord.gg/MCq4AXza

You'll find a dedicated page under dom6-mods for the FR mod.
Coomby 21 Sep @ 8:09am 
Did you have AI's in your 20 person game? When we attempt to play on a Illwinter game server, the AI does nothing. It is like the game bugs out on creation. The AI pretenders do not have all of their starting provinces and they never attempt any movement.

When we try a personal game server, the game runs fine until we need to restart or resume it. This is the scenario when we get the något gick fel error.

We usually have people playing as Zhenatrim, Spine of the world, Thay, and Cairnheim

We have tried on .95 and .94 with various settings. We have been trying to get this to work for the better part of a year with no success.
Razorfire  [author] 20 Sep @ 1:14am 
Hmmm... not sure. We had a ~20 person MP game going a few months back that ran quite a while - there was some fairly consistent odd mismatching between after action battle summaries and the battle replays, but otherwise it was stable throughout play. Definitely unfortunate you ran into issues, but I wouldn't know where to start to troubleshoot. "något gick fel" errors are notoriously difficult to track down. Who were the nations in-play?
Coomby 7 Sep @ 6:50pm 
It says it cant open ForgottenRealms-094.dm