Total War: WARHAMMER III

Total War: WARHAMMER III

Otillräckligt med betyg
Man The Ramparts - Campaign, Siege & Battle Realism (Tier Four Settlements)
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
overhaul
Taggar: mod
Filstorlek
Lades upp
Uppdaterades
2.909 MB
15 feb, 2024 @ 3:35
24 jun @ 8:27
32 ändringsnotiser ( visa )

Abonnera för att ladda ner
Man The Ramparts - Campaign, Siege & Battle Realism (Tier Four Settlements)

I 1 samling av RagnaroK
RagnaroKs Collective Mod Compendium
57 artiklar
Beskrivning
Greetings fellow mod enjoyers!

I grant to thee - A semi-overhaul mod for your collection.

I made 3 different versions, taking into account that some play with minor tier four or five settlements or simply vanilla. Make sure you have the correct version, at which you should only ever have one of them active when playing.

What The Mod Does
Due to Steam description being capped, I could not offer proper clarification on the many things this mod does.
I have made 3 individual segments, with each offering clarification of what the mod does, as well as an option to those, who prefer partial bits of the semi-overhaul.

This version contains everything described & shown in the 3 segment variants below.

Click each of the 3 links to see what the segments contains.

Honourable Mention & Considerations
  • Gratitude to [PuB] Axlegolas for permission to use his brilliant xp script.

  • Will the AI use these new monster abilities and ranged/artillery ammo options? Yes.

  • Will the AI use these new melee formations? No, I do not know why. Cavalry wedge works for the AI.

  • Will you be adding more firing options for different units/races? Yes, as soon as I come up with a bunch of crazy/thematic ideas.

  • Adding a dwarf artillery rune to an artillery may cause a CTD, I tried different solutions without luck so far.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
Populära diskussioner Visa alla (2)
1
10 mar, 2024 @ 9:41
Changelog
RagnaroK
1
19 feb, 2024 @ 8:08
Relevant Compatable/incompatable Mods
RagnaroK
61 kommentarer
RagnaroK  [skapare] 29 maj @ 10:02 
Public order positive/negative has been decreased by 50% to prevent it from spiralling out of control.
opuntia 16 apr @ 13:31 
Does this still work after 6.1.2?
RagnaroK  [skapare] 12 jan @ 9:24 
Added the lastest changes and additions from my monster mod (farting trolls etc).
sigmars_disciple 8 jan @ 11:30 
Hey Ragnarok, that's amazing, but do you think your cool new update might solve the issue with the GYT unit mod I described below - or is that smth entirely else? <3
RagnaroK  [skapare] 7 jan @ 12:30 
:steamthis:Update:steamthis:

:sealdeal: Fixed this mod, so it works properly again.

:sealdeal: Added the mod fly speed values to the new Ogre vultures.

:sealdeal: Nerfed Empire Hellstorms/Mortars special ammunition by cutting range, AP by 50% and up reload time slightly to match main ammunition speed.

:sealdeal: Added all the new Ogre units for recruitment near their camps.

:sealdeal: Changed version for Ogres towards all factions to a -20 and the same for all factions towards Ogres, since Ogres are turncoat mercenaries who eats and loots everyone. :_meat_::Resource::pig_in_a_poke:
sigmars_disciple 7 jan @ 6:26 
Hey bro, this might sound a little crazy, but your mod's functionaiity (at least the Tier 4 version which another user from this mod's comment section and me use) seems to get completely broken by this Chinese UNIT mod by GYT (which is cool btw):
https://gtm.steamproxy.vip/workshop/filedetails/?id=3091662238

Is this smth you could maybe fix on your end?
I've now activated his completentary Chaos mod callerd "Tides Of Chaos" to see if it's the same issue there....
RagnaroK  [skapare] 16 dec, 2024 @ 11:10 
Mod is updated to work, but no changes made yet as I have run out of time for today :ratcoon:
RagnaroK  [skapare] 19 nov, 2024 @ 8:16 
Fixed the repeater/amethyst issue. :_sword_:
RagnaroK  [skapare] 9 nov, 2024 @ 14:50 
@Mythios - Not familiar with that mod, but by judging by their ss's, it seems like its a unit mod only?

I just cleaned out some old files in this mod, regarding the removed amethyst units from CA's previous big purge. Maybe those files were the culprit and the mods work together again now. :ranald:

Sorry for the late response. Busy busy as always. :parts: