雪居之地 (Wildfrost)

雪居之地 (Wildfrost)

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Battle Data Editor
   
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156.513 KB
2024 年 2 月 11 日 下午 1:10
3 月 10 日 下午 4:50
14 项改动说明 ( 查看 )

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Battle Data Editor

描述
[Backend] Provides useful functions to the creation/editing of battles.




For modders who want to use this, here is an example code on how you would make the Shelled Husks fight and make it the first mandatory fight. This code should be placed some time after all of the cards are loaded (if you are following the documentation tutorial, this code should run after base.Load):

new BattleDataEditor(this, "Spare Shells")
.SetSprite("Spare Shells.png")
.SetNameRef("The Other Shelled Husks")
.EnemyDictionary(('C', "Conker"), ('W', "ShellWitch"), ('P', "Pecan"), ('K', "Prickle"), ('B', "Bolgo"))
.StartWavePoolData(0, "Wave 1: The first of the husks")
.ConstructWaves(3, 0, "CWW", "CWP")
.StartWavePoolData(1, "Wave 2: Some more husks")
.ConstructWaves(3, 1, "PCW", "CPW", "CKW", "KCW")
.StartWavePoolData(2, "Wave 3: Bolgo is here!")
.ConstructWaves(3, 9, "BPW", "BCW")
.AddBattleToLoader().LoadBattle(0, exclusivity: BattleEditor.BattleStack.Exclusivity.removeUnmodded)
.GiveMiniBossesCharms(new string[] { "Bolgo" }, "CardUpgradeAcorn", "CardUpgradeShellOnKill");

The sprite size should be 105x120px IF you are using a pixelDensity of 100 (this can be changed with SetSprite).
If you have further questions, reach out to me on the Wildfrost Discord (@Michael C).

Have fun!
2 条留言
Rob2975 2024 年 11 月 5 日 上午 8:33 
If you Alt+F4 quick enough you can reset the fight
TTV-Esty8nine 2024 年 8 月 6 日 上午 7:00 
Can someone please make a mod to redo the last turn if you champion dies, or like a safety thing from Shotgun King?